Alchemy

Alchemy is one of the three tier 4 crafting skills in the Nature's lore branch and the single branch following the Healing skill. It allows to brew cocktails.

Level 30 of Healing is required to learn this skill. To increase Alchemy past level 30, Healing skill must be at level 60.

Since the Alchemy skill does the exact same thing as the Herbalism skill, it is considered wasteful to have both skills above 60 at the same time. Alchemy can be used to make naphtha, flux and flavours at level 60, just like the Herbalism skill. So when going for high level Alchemy skill, consider lowering your Herbalism skill to 60 if the skill points could be used elsewhere.

Cocktails
The potions created with alchemy are called cocktails. They are more powerful and longer lasting than the preparations created with the Herbalism skill.

Cocktails are created using herbs, alcoholic beverage and rare alchemy ingredients.

Basics
Training Alchemy requires an Alchemist's table or Herbalist's shop and lots of bottles filled with alcoholic beverage. In order to create a potion you have to combine at least two herbs with an identical effects and one catalyst (doesn't matter If it's mineral or organic) while having an alcoholic beverage in your inventory. Combining herbs in an identical manner to the Mortar and pestle method will yield a potion. If there is not an alcohol in the player's inventory, the system will tell the player they're missing materials.

Alcohol is not required to mix naphtha, flavour or flux at the Alchemist's Table, but they will still provide an Alchemy skill increase. You need 60 Alchemy in order to mix naphtha, flux or flavour regardless of if you can already mix those using the Herbalism skill.


 * By mixing a different combinations of herbs and catalysts your potions can gain effect increase by 1 up to 4.5 points.
 * The traits for alchemy ingredients and herbs are different for every character. Trade your ingredients with other Alchemists who may need what you have!

Note: If your combination of ingredients has more than just one pair of similar effect the created potion will result with same effects.
 * 1 point - two herbs with same effect
 * 2 points - two herbs + one catalyst with same effect
 * 3 points - two herbs + two catalysts with same effect
 * 4.5 points - three herbs + two catalysts with same effect



Video guides & Training tips
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 * You will require alcohol to level from 0 to 60, but after that point you could choose to level slower and consuming less materials by only making naphtha, flux or flavour with the Alchemy skill.