Wound

Weapons, special attacks, combos, finishers and attacks from some Wild animals can result in a wound, bleeding wound or fracture. Bleeding cannot occur without a wound. One wound type can be applied only once to a particular body part, e.g. there cannot be 2 fractures to the Torso or 3 bleeding wounds to the Right Arm.

From ver. 0.25.9.0 (19.04.2019)
 * Mechanics for wounds, bleeding and fracture calculations depend on a weapon’s coefficient and victim's effective armor value. Wounds and fractures inflicted by combos are not affected by this mechanic.
 * There can be no wound or fracture if the inflicted damage was less than 10.
 * All wounds and fractures, regardless of body part last 30 mins.
 * Bleeding lasts 2 minutes, basic damage inflicted to softHP 0.03 per second.

Wunden Ранение