Alchemy | |||||||
---|---|---|---|---|---|---|---|
Crafting skill | |||||||
Attributes | Skills | ||||||
Primary | Intellect | Requires | Healing | ||||
Secondary | Agility | Unlocks | n/a | ||||
Skill Progression | |||||||
Level | Description | ||||||
All | Maximum quality of produced cocktails | ||||||
0 | Can brew double-effect cocktails from three ingredients | ||||||
30 | Can brew double-effect cocktails (1 catalyst) | ||||||
60 | Can brew double-effect cocktails (1 catalyst), as well as craft explosive naphtha (with quality > 60), flux, and spices | ||||||
90 | Can brew all kinds of cocktails with all kinds of ingredients and catalysts | ||||||
100 | Can try to transmute iron into gold (1 lump per day; chance of success: 1%) | ||||||
Skill ID 15 |
Alchemy is one of the three tier 4 crafting skills in the Nature's lore branch and the single branch following the Healing skill. It allows to brew cocktails.
Level 30 of Healing is required to learn this skill. To increase Alchemy past level 30, Healing skill must be at level 60.
Since the Alchemy skill does the exact same thing as the Herbalism skill, it is considered wasteful to have both skills above 60 at the same time. Alchemy can be used to make naphtha, flux and flavours at level 60, just like the Herbalism skill. So when going for high level Alchemy skill, consider lowering your Herbalism skill to 60 if the skill points could be used elsewhere.
Cocktails[ | ]
The potions created with alchemy are called cocktails. They are more powerful and longer lasting than the preparations created with the Herbalism skill.
Cocktails are created using herbs, alcoholic beverage and rare alchemy ingredients.
Positive cocktails[ | ]
Image | Name | Effect | Description | Icon | Outcome |
---|---|---|---|---|---|
Swift Limbs Cocktail | Faster | You feel yourself more agile! | Raises Agility | ||
Bull's Strength Cocktail | Stronger | You feel stronger! | Raises Strength | ||
Iron Will Cocktail | Hardier | You feel yourself more hardier! | Raises Willpower | ||
Swift Mind Cocktail | Clever | You feel yourself smarter! | Raises Intellect | ||
Toughness Cocktail | Tougher | You feel yourself tougher! | Raises Constitution | ||
Aquila Wings Cocktail | Raise maximum Soft Stamina | Raise maximum Soft Stamina | Raise maximum Soft Stamina | ||
Adrenaline Cocktail | Restore soft HP | You feel yourself healing! | Restore soft HP | ||
Refreshing Cocktail | Restore hard Stamina. | Restore hard Stamina. | Restore hard Stamina. | ||
Double Blood (Antidote) Cocktail | Antidote | Resistant to poisons | Antidote |
Negative cocktails[ | ]
Image | Name | Effect | Description | Icon | Outcome |
---|---|---|---|---|---|
Numbing Poison | Numb | You have been poisoned and slowly loosing your consciousness. | damaging soft HPs | ||
Eternal Sleep Poison | Eternal Sleep | You have been poisoned and feel like you are about to loose consciousness. | reduce max soft HPs | ||
Poison | Poisoned | You have been poisoned and slowly dying. | damaging hard HPs | ||
Grave Weight Poison | Grave Weight | You have been poisoned and feeling more and more tired. | damaging hard Stamina | ||
Breathtaker Poison | Breathtaker | You have been poisoned and wear out faster now. | max soft Stamina reduced | ||
Lungs of Stone Poison | Lungs of Stone | You have been poisoned and wear out faster now. | soft Stamina regeneration damaged |
Basics[ | ]
Training Alchemy requires an Alchemist's table or Herbalist's shop and lots of bottles filled with alcoholic beverage. In order to create a potion you have to combine at least two herbs with an identical effects and one catalyst (doesn't matter If it's mineral or organic) while having an alcoholic beverage in your inventory. Combining herbs in an identical manner to the Mortar and pestle method will yield a potion. If there is not an alcohol in the player's inventory, the system will tell the player they're missing materials.
Alcohol is not required to mix naphtha, flavour or flux at the Alchemist's Table, but they will still provide an Alchemy skill increase. You need 60 Alchemy in order to mix naphtha, flux or flavour regardless of if you can already mix those using the Herbalism skill.
- By mixing a different combinations of herbs and catalysts your potions can gain effect increase by 1 up to 4.5 points.
- The traits for alchemy ingredients and herbs are different for every character. Trade your ingredients with other Alchemists who may need what you have!
Note: If your combination of ingredients has more than just one pair of similar effect the created potion will result with same effects.
- 1 point - two herbs with same effect
- 2 points - two herbs + one catalyst with same effect
- 3 points - two herbs + two catalysts with same effect
- 4.5 points - three herbs + two catalysts with same effect
Video guides & Training tips[ | ]
Have a piece of advice for effective training? Edit this section and place it here!
- You will require alcohol to level from 0 to 60, but after that point you could choose to level slower and consuming less materials by only making naphtha, flux or flavour with the Alchemy skill.
References[ | ]
MMO: Crafting skills | |||||||
---|---|---|---|---|---|---|---|
Artisan | → Construction | → Masonry | → Architecture | ||||
Mining | → Materials Processing | → Precious Prospecting | → Jewelry | ||||
Forestry | → Carpentry | → Bowcraft | → Warfare Engineering | ||||
Kilning | → Forging | → Weaponsmithing | → Armorsmithing | ||||
Household | → Farming | → Cooking | → Tailoring | ||||
Gathering | → Herbalism | → Healing | → Alchemy | ||||
Hunting | → Procuration | → Animal Lore | → Warhorse Training |