MMO[]
MMO: Animal lore | |||||||
---|---|---|---|---|---|---|---|
Crafting skill | |||||||
Attributes | Skills | ||||||
Primary | Constitution | Requires | Procuration | ||||
Secondary | Willpower | Unlocks | Warhorse training | ||||
Skill Progression | |||||||
Level | Description | ||||||
All | Maximum quality of animal after successful taming action. | ||||||
0 | Can breed small animals inside coops | ||||||
30 | Can can tame small animals and breed them inside barns | ||||||
60 | Can tame bigger tameable animals and breed them inside small stables. | ||||||
90 | Can breed animals inside large stables. | ||||||
100 | Permanent +10 bonus to luck while taming. Luck affects the probability of successful taming | ||||||
Skill ID 22 |
Animal Lore is the tier 3 crafting skill in the Hunting line. It allows to tame and breed animals.
Level 30 of Procuration is required to learn this skill. To increase Animal Lore past level 30, Procuration skill must be at level 60.
Taming[]
The quality of the tamed animal depends directly on the quality of the wild animal, which is set randomly, but not less than 10 and no more than 80. Different animals have different quality ranges.
At the same time, the quality is limited by the actual level of the Animal Lore skill of the player. If the quality of the wild animal is higher than the skill level, then the quality of the tamed animal will be equal to the skill level.
Each animal type has a required skill level and two food types that can be used to tame them.
Wild Animal | Tracking | Behaviour | Skill | Food | Domesticated animal |
---|---|---|---|---|---|
Boar (wild) | Aggressive | Aggressive | AL 30 | Taproots | Boar or Mangalica boar |
Sow (wild) | Peaceful | Peaceful | Wild grains and Taproots | Pig or Mangalica pig | |
Mutton | Peaceful | Aggressive | AL 30 | Peas and cabbage | Ram or Mountain ram |
Sheep or Mountain sheep | |||||
Aurochs Bull (wild) | Aggressive | Aggressive | AL 60 | Mushrooms and potatoes | Bull or Hairy bull |
Aurochs Cow (wild) | Peaceful | Peaceful | Cow or Hairy cow | ||
Wild horse | Peaceful | Defensive | AL 60 | Carrots and apples | Horse or Stallion |
Moose | Peaceful | Defensive | Carrots and apples | Tamed moose |
Note: It seems that you can tame Aurochs bulls with wild oat, although this is not confirmed as intended and actually working by the devs so far. Small onions seem to work on Boars, too.
Animal husbandry[]
Tamed animals can be put into coops, barns and stables. While in one of these buildings the animals will require fresh water, food and regular cleaning. Animals will age, breed and die as time passes.
Certain animals can only be tamed, bred and hold in stables in certain regions. Animals that come from other regions will constantly lose quality and die in the end.
Skill | Building | Slots | Food container
size |
Harvest container
size |
Age | Animal | Food / Water
in stones per 4h 48m |
---|---|---|---|---|---|---|---|
0 | Coop | 20 | 50 | 6 (= 60 Eggs) | 1-9
10-34 35-49 |
Chick | 0.025 / 0.025
0.05 / 0.05 0.05 / 0.05 |
1-14
15-54 55-74 |
Little rabbit | 0.025 / 0.025
0.05 / 0.05 0.05 / 0.05 | |||||
30 | Barn | 15
15 |
200
200 |
20 (= 100 Wool)
30 (= 150 Wool) |
1-29
30-104 105-149 |
Pigling / Mangalica Pigling | 0.5 / 0.5 |
1-29
30-104 30-150 105-149 |
Piglet / Mangalica piglet | 0.5 / 0.5 | |||||
1-29
30-104 105-149 |
Yonling / Mountain yonling | 0.3 / 0.3 | |||||
1-29
30-104 30-150 105-149 |
Poddy / Mountain poddy | 0.3 / 0.3 | |||||
60
90 |
Small stable | 8
50 |
360
1200 |
16 (= 16 Milk)
100 (= 100 Milk) |
1-49
50-174 175-249 |
Calf / Hairy calf | 2.0 / 2.0 |
1-49
50-174 50-250 175-249 |
Heifer / Hairy heifer | 2.0 / 2.0 | |||||
1-49
50-174 175-249 |
Colt | 1.5 / 1.5 | |||||
1-49
50-174 50-250 175-249 |
Foal | 1.5 / 1.5 |
Feeding and cleaning[]
Tamed animals should be fed and kept clean. Lack of fresh water or food and heavy unsanitary conditions have a negative impact on reproduction and can lead to the death of animals. Hungry and dirty animals cease to lay eggs, produce wool and give milk.
Animals eat with each breeding tick which happens each 4 hours and 48 minutes. If the container is empty or there is not enough fresh water or food in it, the animals begin to starve. Hunger reduces the quality of the animals, the chance of reproduction and increases the chance of death. If the animal dies of starvation, the waste indicator (Dung’o’meter) increases.
Animals do not like food or fresh water with quality less than 90% of animal’s quality and will slowly lose quality until the food has 90% of the animal quality again.
Animals leave an amount of dung that’s approximately equal to half of the food eaten. Depending on whether it is a coop, a barn or a stable, the maximum amount of dung can be different. When the amount exceeds the maximum allowed (more than 100%), the stall becomes contaminated. Waste continues to be produced until you clean the stable/coop (cleaning is available when more than one piece of dung is in the stall). The greater the level of contamination, the higher the chance for death of an animal and the less chance of reproduction, until the stall is completely cleaned.
- Important: Animals eat weight of food, not items per breeding tick. Heavier food usually is the better choice because you need less units per breeding tick.
- Important: You can feed animals with each food from the following table, they have no favourite food.
- Important: You can't increase the quality of your animals with better food but you can lose quality if the used food or water is too bad.
wt. | Wild crops | wt. | Domesticated crops | wt. | Gatherables | wt. | Misc |
---|---|---|---|---|---|---|---|
0.12 | Peas | 0.5 | Green Peas | 0.2 | Edible taproot | 1.5 | Straw |
0.25 | Cabbage | 1 | White Cabbage | 0.12 | Mushroom | 0.5 | Flour |
0.23 | Carrot | 0.5 | Sugar carrot | 0.25 | Apple | ||
0.12 | Small onion | 0.2 | Onion | ||||
0.25 | Potato | 0.5 | Big Potato | ||||
0.25 | Wild wheat | 0.5 | Wheat | ||||
0.25 | Wild rye | 0.5 | Rye | ||||
0.25 | Wild oat | 0.5 | Oat | ||||
0.25 | Wild barley | 0.5 | Barley | ||||
0.1 | Flax seeds |
Breeding[]
To breed animals, the mature animals have to be in their stables during a breeding season. During those seasons, there is a chance for animals to get pregnant. Animals that are placed in the breeding pens of a stable, have a higher chance to get pregnant while all other animals will also breed randomly, at a lower chance.
- Important: You can only breed animals that can be tamed in the same region.
- Important: Animals can give birth to more than one offspring at once. The offsprings die if there is no space left in the stable.
Pregnancies take a certain amount of breeding ticks which happen each 4 hours and 48 minutes:
- Rabbits and chickens: 0 breeding ticks
- Sheeps and pigs: 15 breeding ticks
- Horses: 21 breeding ticks
- Cows: 27 breeding ticks
Breeding is the only way to increase the quality of your livestock. The offsprings will have the quality of the lower parent and can gain extra quality points, depending on the quality:
- Important: The quality of the female gets set to the quality of the male who impregnated her if the male has a lower quality than the female. Make sure to use equal or better males.
- Animals with the quality 1-20 can gain 0 to 5 extra quality points
- Animals with the quality 21-40 can gain 0 to 4 extra quality points
- Animals with the quality 41-60 can gain 0 to 3 extra quality points
- Animals with the quality 61-80 can gain 0 to 2 extra quality points
- Animals with the quality 81-99 can gain 0 to 1 extra quality points
Production[]
Chickens, mature and old sheeps and rams as well as mature cows produce eggs, wool and milk during their harvesting seasons.
Your Own[]
YO: Animal lore | |||||||
---|---|---|---|---|---|---|---|
Crafting skill | |||||||
Attributes | Skills | ||||||
Primary | Intellect | Requires | Hunting | ||||
Secondary | Willpower | Unlocks | Procuration | ||||
Skill Progression | |||||||
Level | Description | ||||||
All | Maximum quality of animal after successful taming action or breeding. | ||||||
0 | Can breed small animals inside coops, can clean coop/barn/stables. | ||||||
30 | Can breed animals inside barns. | ||||||
60 | Can tame bigger tameable animals and breed them inside small stables. | ||||||
90 | Can breed animals inside large stables. | ||||||
100 | Permanent +5 bonus to luck while taming. | ||||||
Skill ID 22 |
Animal Lore is a single tier 3 crafting skill in the Procuration branch. It allows to tame and breed animals.
Level 30 of Procuration is required to learn this skill. To increase Animal Lore past level 30, Procuration skill must be at level 60.
Taming[]
The quality of the tamed animal depends directly on the quality of the wild animal, which is set randomly, but not less than 10 and no more than 80. At the same time, the quality is limited by the actual level of the "Animal Lore" skill of the player. If the quality of the wild animal is higher than the skill level, then the quality of the tamed animal will be equal to the skill level.
Each animal type have a required skill level and two food types they want to be tamed with.
Wild Animal | Skill | Food | Tame Animal |
---|---|---|---|
Boar (wild) | 30 | Wheat and edible taproots | Boar (domestic) |
Sow (wild) | Pig (domestic) | ||
Ram (wild) | 30 | Peas and cabbage | Ram (domestic) |
Sheep (wild) | Sheep (domestic) | ||
Aurochs Bull (wild) | 60 | Mushrooms and potatoes | Bull |
Aurochs Cow (wild) | Cow | ||
Wild horse | 60 | Carrots and apples | Horse or Stallion |
Moose | 60 | Carrots and apples | Tamed moose |
Animal husbandry[]
Tamed animals can be put into coops, barns and stables. While in one of these buildings the animals will require food and regular cleaning. Animals will age, breed and die as time passes.
Skill | Building | Tame Animal |
---|---|---|
0 | Coop | Chicken |
Rabbit | ||
30 | Barn | Boar |
Pig | ||
Ram | ||
Sheep | ||
60
90 |
Small stable | Cow |
Bull | ||
Stallion | ||
Horse |
Feeding and cleaning[]
Tamed animals should be fed and kept clean. Lack of food and heavy unsanitary conditions have a negative impact on reproduction and can lead to the death of animals. Hungry and dirty animals cease to lay eggs, produce wool and give milk.
The food container is checked every 3 hours by default, although a server admin can change that. If the container is empty or there is not enough food in it, the animals begin to starve. Hunger reduces the chance of reproduction and increases the chance of death. If the animal dies of starvation, the waste indicator (Dung’o’meter) increases.
Animals do not like food with quality less than 90% of animal’s quality.
Animals leave an amount of dung that’s approximately equal to half of the food eaten. Depending on whether it is a coop, a barn or a stable, the maximum amount of dung can be different. When the amount exceeds the maximum allowed (more than 100%), the stall becomes contaminated. Waste continues to be produced until you clean the stable/coop (cleaning is available when more than one piece of dung is in the stall). The greater the level of contamination, the higher the chance for death of an animal and the less chance of reproduction, until the stall is completely cleaned.
Food | Weight (stones) |
---|---|
Apple | 0.25 |
Straw | 1.5 |
Peas | 0.08 |
Flax seeds | 0.1 |
Carrot | 0.23 |
Wheat | 0.25 |
Mushroom | 0.12 |
need more info... |
Animal expected lifespan[]
Animals grow, eat and produce dung, and their quality is recalculated as they grow. If the stall is clean and the trough is full of high-quality food, then there is a chance of improving the quality of the animals. Otherwise, the quality of the animals may go down.
For each animal type, there is a value of the maximum age - having lived to this age, the animal is guaranteed to die. Lower quality animals have a chance to die before reaching the maximum age.
The table below show the lifespan of the animals.
Animal | Maximum Lifespan |
---|---|
Chicken | 25 |
Rabbit | 25 |
Sheep | 75 |
Ram | |
Pig | 75 |
Boar | |
Cow | 125 |
Bull | |
Horse | 125 |
Stallion |
Animal fertility[]
The period in which an animal can reproduce is between 20% and 70% of the animals life expectancy. During the first 20% of their life, an animal is too young and cannot reproduce, and they are too old in the last 30%. Using the breeding pen increases the chance for offspring. breeding pen icon is the icon with a sheep figure at top when you open the barn or stable.
The table below show the fertility of the animals.
The fertility age is: minimumAge = 20 * (Lifespan / 100)
and maximumAge = 70 * (Lifespan / 100)
Animal | Fertility Age |
---|---|
Chicken | 5 - 17 |
Rabbit | 5 - 17 |
Sheep | 15 - 52 |
Ram | |
Pig | 15 - 52 |
Boar | |
Cow | 25 - 87 |
Bull | |
Horse | 25 - 87 |
Stallion |
Breeding[]
During the breeding process, the chance of offspring is checked for each female and an arbitrary male. The quality of the new addition will be equal to the average quality of its parents.
For animals in breeding pens, the chance for the appearance of offspring is increased, and the mating is not random, which makes offspring quality control possible.
On days with fair weather the breeding chance is twice as high.
Training Tips[]
Have a piece of advice for effective training? Edit this section and place it here!
- The most effective and quickest way to level animal lore, is to tame wild animals with the appropriate food mentioned on the above table. Only animals that can be domesticated, may be tamed. Use the lowest quality of food possible in order to ensure the maximum taming attempts before success since failure also raises the skill.
- This method works best with two people, having one take the aggro of the animal while the other going up to tame it.
- Another way to train animal lore is to clean out coops filled with chickens or rabbits which have the Dung'o'meter at or above 35%. This is however inefficient because it require you to wait a long period of time. Chickens are more effective than rabbits, because you can also harvest their eggs which additionally trains your animal lore. Unfortunately this too requires time and therefore isn't efficient to level animal lore quickly either.
References[]
- http://lifeisfeudal.com/forum/animal-lore-t2145/
- Breeding, feeding, taming and more - Life is Feudal
- https://lifeisfeudal.com/Guide-to-the-Second-Major-Update#Mechanics_Improvements
MMO: Crafting skills | |||||||
---|---|---|---|---|---|---|---|
Artisan | → Construction | → Masonry | → Architecture | ||||
Mining | → Materials Processing | → Precious Prospecting | → Jewelry | ||||
Forestry | → Carpentry | → Bowcraft | → Warfare Engineering | ||||
Kilning | → Forging | → Weaponsmithing | → Armorsmithing | ||||
Household | → Farming | → Cooking | → Tailoring | ||||
Gathering | → Herbalism | → Healing | → Alchemy | ||||
Hunting | → Procuration | → Animal Lore | → Warhorse Training |