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== MMO ==
 
{{infobox skill
 
{{infobox skill
| name = Animal lore
+
| name = MMO: Animal lore
 
| type = peaceful
 
| type = peaceful
 
| image = Animal Lore.png
 
| image = Animal Lore.png
| primary = Intellect
+
| primary = Constitution
 
| secondary = Willpower
 
| secondary = Willpower
 
| requires = Procuration
 
| requires = Procuration
 
| unlocks = Warhorse training
 
| unlocks = Warhorse training
| mile_passive = Maximum quality of animal after successful taming action or breeding.
+
| mile_passive = Maximum quality of animal after successful taming action.
| mile_0 = Can breed small animals inside coops, can clean coop/barn/stables.
+
| mile_0 = Can breed small animals inside coops
| mile_30 = Can breed animals inside barns.
+
| mile_30 = Can can tame small animals and breed them inside barns
 
| mile_60 = Can tame bigger tameable animals and breed them inside small stables.
 
| mile_60 = Can tame bigger tameable animals and breed them inside small stables.
 
| mile_90 = Can breed animals inside large stables.
 
| mile_90 = Can breed animals inside large stables.
| mile_100 = Permanent +5 bonus to [[luck]] while taming.
+
| mile_100 = Permanent +10 bonus to [[luck]] while taming. Luck affects the probability of successful taming
 
| id = 22
 
| id = 22
  +
}}'''Animal Lore''' is the [[tier]] 3 [[crafting skill]] in the [[Hunting]] line. It allows to [[Taming|tame]] and breed animals.
}}
 
'''Animal Lore''' is a single [[tier]] 2 [[crafting skill]] in the [[Procuration]] branch. It allows to catch, breed and [[Taming|tame]] animals. Level 30 of [[Procuration]] is required to learn this skill. To increase Animal Lore past level 30, [[Procuration]] skill must be at level 60.
 
   
  +
Level 30 of [[Procuration]] is required to learn this skill. To increase Animal Lore past level 30, [[Procuration]] skill must be at level 60.
{| class="wikitable sortable"
 
  +
|+ Skill Actions
 
  +
=== [[Taming]] ===
  +
The [[quality]] of the tamed [[animal]] depends directly on the quality of the wild animal, which is set randomly, but not less than 10 and no more than 80. Different animals have different quality ranges.
  +
  +
At the same time, the quality is limited by the actual level of the Animal Lore skill of the player. If the quality of the wild animal is higher than the skill level, then the quality of the tamed animal will be equal to the skill level.
  +
  +
Each animal type has a required skill level and two food types that can be used to tame them.
  +
{| class="wikitable"
  +
|+
  +
!Wild Animal
  +
!Tracking
  +
!Behaviour
  +
!Skill
  +
!Food
  +
!Domesticated animal
 
|-
 
|-
  +
|[[Boar (wild)]]
! Name
 
  +
|Aggressive
! Level
 
  +
|Aggressive
! Duration
 
  +
| rowspan="2" |[[Animal Lore|AL]] 30
! Entities
 
  +
|[[edible taproot|Taproot]]s
! Sstam spent
 
  +
|[[Boar (domestic)|Boar]] or [[Mangalica boar (domestic)|Mangalica boar]]
 
|-
 
|-
  +
|[[Sow (wild)]]
|Tame||0||5|| [[Wild horse]], [[Boar]], [[Sow]], [[Sheep]], [[Ram (wild)|Ram]], [[Aurochs Bull|Bull]], [[Aurochs Cow|Cow]] ||
 
  +
|Peaceful
  +
|Peaceful
  +
|Wild [[:Category:Grains|grains]] and [[edible taproot|Taproot]]s
  +
|[[Pig (domestic)|Pig]] or [[Mangalica pig (domestic)|Mangalica pig]]
 
|-
 
|-
  +
| rowspan="2" |[[Mutton]]
|Manage||0||1|| [[Small stable]], [[Large stable]], [[Barn]], [[Coop]], [[Barn (wooden)]] ||
 
  +
| rowspan="2" |Peaceful
  +
| rowspan="2" |Aggressive
  +
| rowspan="2" |[[Animal Lore|AL]] 30
  +
| rowspan="2" |[[Peas]] and [[cabbage]]
  +
|[[Ram (domestic)|Ram]] or [[Mountain ram]]
 
|-
 
|-
  +
|[[Sheep (domestic)|Sheep]] or [[Mountain sheep]]
|Harvest||0||10|| [[Small stable]], [[Large stable]], [[Barn]], [[Coop]], [[Barn (wooden)]] ||10
 
 
|-
 
|-
  +
|[[Aurochs Bull (wild)]]
|Clean||0||10|| [[Small stable]], [[Large stable]], [[Barn]], [[Coop]], [[Barn (wooden)]] ||20
 
  +
|Aggressive
  +
|Aggressive
  +
| rowspan="2" |[[Animal Lore|AL]] 60
  +
| rowspan="2" |[[Mushroom]]s and [[potato]]es
  +
|[[Bull]] or [[Hairy bull]]
  +
|-
  +
|[[Aurochs Cow (wild)]]
  +
|Peaceful
  +
|Peaceful
  +
|[[Cow]] or [[Hairy cow]]
  +
|-
  +
|[[Wild horse]]
  +
|Peaceful
  +
|Defensive
  +
| rowspan="2" |[[Animal Lore|AL]] 60
  +
|[[Carrot]]s and [[apple]]s
  +
|[[Horse]] or [[Stallion]]
  +
|-
  +
|[[Moose]]
  +
|Peaceful
  +
|Defensive
  +
|[[Carrot]]s and [[apple]]s
  +
|[[Tamed moose]]
 
|}
 
|}
  +
''Note: It seems that you can tame [[Aurochs Bull (wild)|Aurochs bulls]] with wild oat, although this is not confirmed as intended and actually working by the devs so far. Small onions seem to work on Boars, too.''
  +
  +
=== Animal husbandry ===
  +
Tamed [[animal]]s can be put into [[coop]]s, [[barn]]s and [[stable]]s. While in one of these buildings the animals will require [[fresh water]], [[food]] and regular cleaning. Animals will age, breed and die as time passes.
  +
  +
Certain animals can only be tamed, bred and hold in stables in certain [[Region|regions]]. Animals that come from other regions will constantly lose quality and die in the end.
  +
{| class="wikitable"
  +
|+
  +
!Skill
  +
!Building
  +
!Slots
  +
!Food container
  +
size
  +
!Harvest container
  +
size
  +
!Age
  +
!Animal
  +
!Food / Water
  +
<small>in stones per 4h 48m</small>
  +
|-
  +
| rowspan="2" |0
  +
| rowspan="2" |[[Coop]]
  +
| rowspan="2" |20
  +
| rowspan="2" |50
  +
| rowspan="2" |6 (= 60 [[Egg|Eggs]])
  +
|<small>1-9</small>
  +
<small>10-34</small>
  +
  +
<small>35-49</small>
  +
|[[Chicken|<small>Chick</small>]]
  +
<small>[[Chicken]]</small>
  +
  +
[[Chicken|<small>Old chicken</small>]]
  +
|<small>0.025 / 0.025</small>
  +
<small>0.05 / 0.05</small>
  +
  +
<small>0.05 / 0.05</small>
  +
|-
  +
|<small>1-14</small>
  +
<small>15-54</small>
  +
  +
<small>55-74</small>
  +
|[[Hare (domestic)|<small>Little rabbit</small>]]
  +
<small>[[Rabbit]]</small>
  +
  +
[[Rabbit|<small>Old rabbit</small>]]
  +
|<small>0.025 / 0.025</small>
  +
  +
<small>0.05 / 0.05</small>
  +
  +
<small>0.05 / 0.05</small>
  +
|-
  +
| rowspan="4" |30
  +
| rowspan="4" |[[Barn]]
  +
[[Wooden barn]]
  +
| rowspan="4" |15
  +
15
  +
| rowspan="4" |200
  +
200
  +
| rowspan="4" |20 (= 100 Wool)
  +
30 (= 150 Wool)
  +
|<small>1-29</small>
  +
<small>30-104</small>
  +
  +
<small>105-149</small>
  +
|<small>[[Boar (domestic)|Pigling]] / [[Mangalica boar (domestic)|Mangalica Pigling]]</small>
  +
<small>[[Boar (domestic)|Boar]] / [[Mangalica boar (domestic)|Mangalica boar]]</small>
  +
  +
<small>[[Boar (domestic)|Old boar]] / [[Boar (domestic)|Old mangalica boar]]</small>
  +
|<small>0.5 / 0.5</small>
  +
|-
  +
|<small>1-29</small>
  +
<small>30-104</small>
  +
  +
<small>30-150</small>
  +
  +
<small>105-149</small>
  +
|<small>[[Pig (domestic)|Piglet]] / [[Mangalica pig (domestic)|Mangalica piglet]]</small>
  +
  +
<small>[[Pig (domestic)|Pig]] / [[Mangalica pig (domestic)|Mangalica pig]]</small>
  +
  +
<small>[[Pig (domestic)|Pregnant pig]] / [[Mangalica pig (domestic)|Pregnant mangalica pig]]</small>
  +
  +
<small>[[Pig (domestic)|Old pig]] / [[Mangalica pig (domestic)|Old mangalica pig]]</small>
  +
|<small>0.5 / 0.5</small>
  +
|-
  +
|<small>1-29</small>
  +
  +
<small>30-104</small>
  +
  +
<small>105-149</small>
  +
|<small>[[Ram (domestic)|Yonling]] / [[Ram (domestic)|Mountain yonling]]</small>
  +
<small>[[Ram (domestic)|Ram]] / [[Mountain ram]]</small>
  +
  +
<small>[[Ram (domestic)|Old ram]] / [[Ram (domestic)|Old mountain ram]]</small>
  +
|<small>0.3 / 0.3</small>
  +
|-
  +
|<small>1-29</small>
  +
  +
<small>30-104</small>
  +
  +
<small>30-150</small>
  +
  +
<small>105-149</small>
  +
|<small>[[Sheep (domestic)|Poddy]] / [[Mountain sheep|Mountain poddy]]</small>
  +
<small>[[Sheep (domestic)|Sheep]] / [[Mountain sheep]]</small>
  +
  +
<small>[[Sheep (domestic)|Pregnant sheep]] / [[Mountain sheep|Pregnant mountain sheep]]</small>
  +
  +
<small>[[Sheep (domestic)|Old sheep]] / [[Mountain sheep|Old mountain sheep]]</small>
  +
|<small>0.3 / 0.3</small>
  +
|-
  +
| rowspan="4" |60
  +
90
  +
| rowspan="4" |[[Small stable]]
  +
[[Large stable]]
  +
| rowspan="4" |8
  +
50
  +
| rowspan="4" |360
  +
1200
  +
| rowspan="4" |16 (= 16 [[Milk]])
  +
100 (= 100 [[Milk]])
  +
|<small>1-49</small>
  +
<small>50-174</small>
  +
  +
<small>175-249</small>
  +
|<small>[[Bull (domestic)|Calf]] / [[Hairy bull|Hairy calf]]</small>
  +
<small>[[Bull (domestic)|Bull]] / [[Hairy bull]]</small>
  +
  +
<small>[[Bull (domestic)|Old bull]] / [[Bull (domestic)|Old hairy bull]]</small>
  +
|<small>2.0 / 2.0</small>
  +
|-
  +
|<small>1-49</small>
  +
<small>50-174</small>
  +
  +
<small>50-250</small>
  +
  +
<small>175-249</small>
  +
|<small>[[Cow (domestic)|Heifer]] / [[Hairy cow|Hairy heifer]]</small>
  +
<small>[[Cow (domestic)|Cow]] / [[Hairy cow]]</small>
  +
  +
<small>[[Cow (domestic)|Pregnant cow]] / [[Hairy cow|Pregnant hairy cow]]</small>
  +
  +
<small>[[Cow (domestic)|Old cow]] / [[Hairy cow|Old hairy cow]]</small>
  +
|<small>2.0 / 2.0</small>
  +
|-
  +
|<small>1-49</small>
  +
<small>50-174</small>
  +
  +
<small>175-249</small>
  +
|[[Stallion|<small>Colt</small>]]
  +
<small>[[Stallion]]</small>
  +
  +
[[Stallion|<small>Old stallion</small>]]
  +
|<small>1.5 / 1.5</small>
  +
|-
  +
|<small>1-49</small>
  +
<small>50-174</small>
  +
  +
<small>50-250</small>
  +
  +
<small>175-249</small>
  +
|[[Horse|<small>Foal</small>]]
  +
<small>[[Horse]]</small>
  +
  +
[[Horse|<small>Pregnant horse</small>]]
  +
  +
[[Horse|<small>Old horse</small>]]
  +
|<small>1.5 / 1.5</small>
  +
|}
  +
  +
=== Feeding and cleaning ===
  +
Tamed animals should be fed and kept clean. Lack of [[fresh water]] or [[food]] and heavy unsanitary conditions have a negative impact on reproduction and can lead to the death of animals. Hungry and dirty animals cease to lay [[egg]]s, produce [[wool]] and give [[milk]].
  +
  +
Animals eat with each breeding tick which happens each 4 hours and 48 minutes. If the container is empty or there is not enough [[fresh water]] or food in it, the animals begin to starve. Hunger reduces the quality of the animals, the chance of reproduction and increases the chance of death. If the animal dies of starvation, the waste indicator (Dung’o’meter) increases.
  +
  +
Animals do not like food or [[fresh water]] with [[quality]] less than 90% of animal’s quality and will slowly lose quality until the food has 90% of the animal quality again.
  +
  +
Animals leave an amount of [[dung]] that’s approximately equal to half of the food eaten. Depending on whether it is a [[coop]], a [[barn]] or a [[stable]], the maximum amount of dung can be different. When the amount exceeds the maximum allowed (more than 100%), the stall becomes contaminated. Waste continues to be produced until you clean the stable/coop (cleaning is available when more than one piece of dung is in the stall). The greater the level of contamination, the higher the chance for death of an animal and the less chance of reproduction, until the stall is completely cleaned.
  +
  +
* '''Important:''' Animals eat weight of food, not items per breeding tick. Heavier food usually is the better choice because you need less units per breeding tick.
  +
* '''Important:''' You can feed animals with each food from the following table, they have no favourite food.
  +
* '''Important:''' You can't increase the quality of your animals with better food but you can lose quality if the used food or water is too bad.
  +
  +
{| class="wikitable"
  +
|+Possible Food
  +
!wt.
  +
!Wild crops
  +
!wt.
  +
!Domesticated crops
  +
!wt.
  +
!Gatherables
  +
!wt.
  +
!Misc
  +
|-
  +
|0.12
  +
|[[Peas]]
  +
|0.5
  +
|[[Green peas|Green Peas]]
  +
|0.2
  +
|[[Edible taproot]]
  +
|1.5
  +
|[[Straw]]
  +
|-
  +
|0.25
  +
|[[Cabbage]]
  +
|1
  +
|[[White cabbage|White Cabbage]]
  +
|0.12
  +
|[[Mushroom]]
  +
|0.5
  +
|[[Flour]]
  +
|-
  +
|0.23
  +
|[[Carrot]]
  +
|0.5
  +
|[[Sugar carrot]]
  +
|0.25
  +
|[[Apple]]
  +
|
  +
|
  +
|-
  +
|0.12
  +
|[[Small onion]]
  +
|0.2
  +
|[[Onion]]
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|0.25
  +
|[[Potato]]
  +
|0.5
  +
|[[Big potato|Big Potato]]
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|0.25
  +
|[[Wild wheat]]
  +
|0.5
  +
|[[Wheat]]
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|0.25
  +
|[[Wild rye]]
  +
|0.5
  +
|[[Rye]]
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|0.25
  +
|[[Wild oat]]
  +
|0.5
  +
|[[Oat]]
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|0.25
  +
|[[Wild barley]]
  +
|0.5
  +
|[[Barley]]
  +
|
  +
|
  +
|
  +
|
  +
|-
  +
|0.1
  +
|[[Flax seeds]]
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|
  +
|}
  +
  +
=== Breeding ===
  +
To breed animals, the mature animals have to be in their stables during a [[Calendar|breeding season]]. During those seasons, there is a chance for animals to get pregnant. Animals that are placed in the breeding pens of a stable, have a higher chance to get pregnant while all other animals will also breed randomly, at a lower chance.
  +
  +
* '''Important''': You can only breed animals that can be tamed in the same [[region]].
  +
* '''Important:''' Animals can give birth to more than one offspring at once. The offsprings die if there is no space left in the stable.
  +
  +
Pregnancies take a certain amount of breeding ticks which happen each 4 hours and 48 minutes:
  +
  +
* [[Rabbit|Rabbits]] and [[Chicken|chickens]]: 0 breeding ticks
  +
* [[Sheep|Sheeps]] and [[Pig|pigs]]: 15 breeding ticks
  +
* [[Horse|Horses]]: 21 breeding ticks
  +
* [[Cow (domestic)|Cows]]: 27 breeding ticks
  +
  +
Breeding is the only way to increase the quality of your livestock. The offsprings will have the quality of the lower parent and can gain extra quality points, depending on the quality:
  +
  +
* '''Important:''' The quality of the female gets set to the quality of the male who impregnated her if the male has a lower quality than the female. Make sure to use equal or better males.
  +
  +
* Animals with the quality 1-20 can gain 0 to 5 extra quality points
  +
* Animals with the quality 21-40 can gain 0 to 4 extra quality points
  +
* Animals with the quality 41-60 can gain 0 to 3 extra quality points
  +
* Animals with the quality 61-80 can gain 0 to 2 extra quality points
  +
* Animals with the quality 81-99 can gain 0 to 1 extra quality points
  +
  +
=== Production ===
  +
[[Chicken|Chickens]], mature and old [[Sheep|sheeps]] and [[Ram|rams]] as well as mature [[Cow (domestic)|cows]] produce [[Egg|eggs]], wool and [[milk]] during their [[Calendar|harvesting seasons]].
  +
  +
<br />
  +
  +
== Your Own ==
  +
{{infobox skill
  +
| name = YO: Animal lore
  +
| type = peaceful
  +
| image = Animal Lore.png
  +
| primary = Intellect
  +
| secondary = Willpower
  +
| requires = Hunting
  +
| unlocks = Procuration
  +
| mile_passive = Maximum quality of animal after successful taming action or breeding.
  +
| mile_0 = Can breed small animals inside coops, can clean coop/barn/stables.
  +
| mile_30 = Can breed animals inside barns.
  +
| mile_60 = Can tame bigger tameable animals and breed them inside small stables.
  +
| mile_90 = Can breed animals inside large stables.
  +
| mile_100 = Permanent +5 bonus to [[luck]] while taming.
  +
| id = 22
  +
}}
  +
  +
'''Animal Lore''' is a single [[tier]] 3 [[crafting skill]] in the [[Procuration]] branch. It allows to [[Taming|tame]] and breed animals.
  +
  +
Level 30 of [[Procuration]] is required to learn this skill. To increase Animal Lore past level 30, [[Procuration]] skill must be at level 60.
   
== Taming ==
+
=== Taming ===
 
The [[quality]] of the tamed [[animal]] depends directly on the quality of the wild animal, which is set randomly, but not less than 10 and no more than 80. At the same time, the quality is limited by the actual level of the "Animal Lore" skill of the player. If the quality of the wild animal is higher than the skill level, then the quality of the tamed animal will be equal to the skill level.
 
The [[quality]] of the tamed [[animal]] depends directly on the quality of the wild animal, which is set randomly, but not less than 10 and no more than 80. At the same time, the quality is limited by the actual level of the "Animal Lore" skill of the player. If the quality of the wild animal is higher than the skill level, then the quality of the tamed animal will be equal to the skill level.
   
Line 83: Line 465:
 
|}
 
|}
   
== Animal husbandry ==
+
=== Animal husbandry ===
Tamed [[animal]]s can be put into [[coop]]s, [[barn]]s and [[stable]]s. While in one of these buildings the animals will require [[fresh water]], [[food]] and regular cleaning. Animals will age, breed and die as time passes.
+
Tamed [[animal]]s can be put into [[coop]]s, [[barn]]s and [[stable]]s. While in one of these buildings the animals will require [[food]] and regular cleaning. Animals will age, breed and die as time passes.
   
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
|+ Animal Buildings
+
|+Animal Buildings
 
|-
 
|-
  +
! Skill
 
! Building
 
! Building
 
! Tame Animal
 
! Tame Animal
! Skill
 
 
|-
 
|-
| rowspan=2 | [[Coop]]
+
| rowspan="2" | 0
| [[Chicken]]
+
| rowspan="2" |[[Coop]]
  +
|[[Chicken]]
| rowspan=2 | 0
 
 
|-
 
|-
| [[Hare (domestic)|Rabbit]]
+
|[[Hare (domestic)|Rabbit]]
 
|-
 
|-
| rowspan=4 | [[Barn]]
+
| rowspan="4" | 30
  +
| rowspan="4" |[[Barn]]
| [[Boar (domestic)|Boar]]
 
  +
[[Barn (wooden)]]
| rowspan=4 | 30
 
  +
|[[Boar (domestic)|Boar]]
 
|-
 
|-
| [[Pig (domestic)|Pig]]
+
|[[Pig (domestic)|Pig]]
 
|-
 
|-
| [[Ram (domestic)|Ram]]
+
|[[Ram (domestic)|Ram]]
 
|-
 
|-
| [[Sheep (domestic)|Sheep]]
+
|[[Sheep (domestic)|Sheep]]
 
|-
 
|-
| rowspan=4 | [[Barn (wooden)]]
+
| rowspan="4" | 60
  +
90
| [[Boar (domestic)|Boar]]
 
| rowspan=4 | 30
+
| rowspan="4" |[[Small stable]]
  +
[[Large stable]]
  +
|[[Cow]]
 
|-
 
|-
| [[Pig (domestic)|Pig]]
+
|[[Bull]]
 
|-
 
|-
| [[Ram (domestic)|Ram]]
+
|[[Stallion]]
 
|-
 
|-
  +
|[[Horse]]
| [[Sheep (domestic)|Sheep]]
 
|-
 
| rowspan=4 | [[Small stable]]
 
| [[Cow]]
 
| rowspan=4 | 60
 
|-
 
| [[Bull]]
 
|-
 
| [[Stallion]]
 
|-
 
| [[Horse]]
 
|-
 
| rowspan=4 | [[Large stable]]
 
| [[Cow]]
 
| rowspan=4 | 90
 
|-
 
| [[Bull]]
 
|-
 
| [[Stallion]]
 
|-
 
| [[Horse]]
 
 
|}
 
|}
   
Line 143: Line 508:
 
Tamed animals should be fed and kept clean. Lack of [[food]] and heavy unsanitary conditions have a negative impact on reproduction and can lead to the death of animals. Hungry and dirty animals cease to lay [[egg]]s, produce [[wool]] and give [[milk]].
 
Tamed animals should be fed and kept clean. Lack of [[food]] and heavy unsanitary conditions have a negative impact on reproduction and can lead to the death of animals. Hungry and dirty animals cease to lay [[egg]]s, produce [[wool]] and give [[milk]].
   
The food container is checked every 3 hours in the MMO version (for LiF: YO this is a server owner-defined setting). If the container is empty or there is not enough food in it, the animals begin to starve. Hunger reduces the chance of reproduction and increases the chance of death. If the animal dies of starvation, the waste indicator (Dung’o’meter) increases.
+
The food container is checked every 3 hours by default, although a server admin can change that. If the container is empty or there is not enough food in it, the animals begin to starve. Hunger reduces the chance of reproduction and increases the chance of death. If the animal dies of starvation, the waste indicator (Dung’o’meter) increases.
  +
  +
Animals do not like food with [[quality]] less than 90% of animal’s quality.
   
 
Animals leave an amount of [[dung]] that’s approximately equal to half of the food eaten. Depending on whether it is a [[coop]], a [[barn]] or a [[stable]], the maximum amount of dung can be different. When the amount exceeds the maximum allowed (more than 100%), the stall becomes contaminated. Waste continues to be produced until you clean the stable/coop (cleaning is available when more than one piece of dung is in the stall). The greater the level of contamination, the higher the chance for death of an animal and the less chance of reproduction, until the stall is completely cleaned.
 
Animals leave an amount of [[dung]] that’s approximately equal to half of the food eaten. Depending on whether it is a [[coop]], a [[barn]] or a [[stable]], the maximum amount of dung can be different. When the amount exceeds the maximum allowed (more than 100%), the stall becomes contaminated. Waste continues to be produced until you clean the stable/coop (cleaning is available when more than one piece of dung is in the stall). The greater the level of contamination, the higher the chance for death of an animal and the less chance of reproduction, until the stall is completely cleaned.
Line 152: Line 519:
 
! Food
 
! Food
 
! Weight (stones)
 
! Weight (stones)
! Animals
 
 
|-
 
|-
 
| [[Apple]]
 
| [[Apple]]
 
| 0.25
 
| 0.25
| All
 
 
|-
 
|-
 
| [[Straw]]
 
| [[Straw]]
 
| 1.5
 
| 1.5
| [[Barn]] and [[Stable]]
 
 
|-
 
|-
 
| [[Peas]]
 
| [[Peas]]
 
| 0.08
 
| 0.08
|[[Coop]]
 
 
|-
 
|-
 
| [[Flax seeds]]
 
| [[Flax seeds]]
 
| 0.1
 
| 0.1
| [[Coop]]
 
 
|-
 
|-
 
| [[Carrot]]
 
| [[Carrot]]
 
| 0.23
 
| 0.23
| [[Coop]]
 
 
|-
 
|-
 
|[[Wheat]]
 
|[[Wheat]]
 
|0.25
 
|0.25
|[[Coop]]
 
 
|-
 
|-
 
|[[Mushroom]]
 
|[[Mushroom]]
 
|0.12
 
|0.12
|[[Coop]]
 
 
|-
 
|-
| colspan=3 | need more info...
+
| colspan="2" | need more info...
 
|}
 
|}
   
 
=== Animal expected lifespan ===
 
=== Animal expected lifespan ===
[[Animal]]s grow, eat and produce [[dung]] every 3 real hours, and their quality is recalculated as they grow. If the stall is clean and the trough is full of high-quality food, then there is a chance of improving the [[quality]] of the animals. Otherwise, the quality of the animals may go down.
+
[[Animal]]s grow, eat and produce [[dung]], and their quality is recalculated as they grow. If the stall is clean and the trough is full of high-quality food, then there is a chance of improving the [[quality]] of the animals. Otherwise, the quality of the animals may go down.
   
 
For each animal type, there is a value of the maximum age - having lived to this age, the animal is guaranteed to die. Lower [[quality]] animals have a chance to die before reaching the maximum age.
 
For each animal type, there is a value of the maximum age - having lived to this age, the animal is guaranteed to die. Lower [[quality]] animals have a chance to die before reaching the maximum age.
Line 225: Line 584:
   
 
=== Animal fertility ===
 
=== Animal fertility ===
The period in which an animal can reproduce is between 20% and 70% of the animals life expectancy. During the first 20% of their life, an animal is too young and cannot reproduce, and they are too old in the last 30%.
+
The period in which an animal can reproduce is between 20% and 70% of the animals life expectancy. During the first 20% of their life, an animal is too young and cannot reproduce, and they are too old in the last 30%. Using the breeding pen increases the chance for offspring. breeding pen icon is the ''<u>icon with a sheep</u>'' figure at top when you open the barn or stable.
   
 
The table below show the fertility of the [[animal]]s.
 
The table below show the fertility of the [[animal]]s.
Line 268: Line 627:
 
For animals in breeding pens, the chance for the appearance of offspring is increased, and the mating is not random, which makes offspring quality control possible.
 
For animals in breeding pens, the chance for the appearance of offspring is increased, and the mating is not random, which makes offspring quality control possible.
   
On days with clear [[weather]] (Fair) the breeding chance is twice as high. Therefore, southern [[region]]s are the most suitable for breeding animals.
+
On days with fair [[weather]] the breeding chance is twice as high.
   
== Training Tips ==
+
=== Training Tips ===
 
''Have a piece of advice for effective training? Edit this section and place it here!''
 
''Have a piece of advice for effective training? Edit this section and place it here!''
   
Line 284: Line 643:
 
* http://lifeisfeudal.com/forum/animal-lore-t2145/
 
* http://lifeisfeudal.com/forum/animal-lore-t2145/
 
* [https://lifeisfeudal.zendesk.com/hc/en-us/articles/360000197105 Breeding, feeding, taming and more - Life is Feudal]
 
* [https://lifeisfeudal.zendesk.com/hc/en-us/articles/360000197105 Breeding, feeding, taming and more - Life is Feudal]
  +
* https://lifeisfeudal.com/Guide-to-the-Second-Major-Update#Mechanics_Improvements
   
 
----
 
----

Latest revision as of 16:28, 20 December 2020

MMO[ | ]

MMO: Animal lore
Crafting skill
Animal Lore
Attributes Skills
Primary Constitution Requires Procuration
Secondary Willpower Unlocks Warhorse training
Skill Progression
Level Description
All Maximum quality of animal after successful taming action.
0 Can breed small animals inside coops
30 Can can tame small animals and breed them inside barns
60 Can tame bigger tameable animals and breed them inside small stables.
90 Can breed animals inside large stables.
100 Permanent +10 bonus to luck while taming. Luck affects the probability of successful taming
Skill ID 22

Animal Lore is the tier 3 crafting skill in the Hunting line. It allows to tame and breed animals.

Level 30 of Procuration is required to learn this skill. To increase Animal Lore past level 30, Procuration skill must be at level 60.

Taming[ | ]

The quality of the tamed animal depends directly on the quality of the wild animal, which is set randomly, but not less than 10 and no more than 80. Different animals have different quality ranges.

At the same time, the quality is limited by the actual level of the Animal Lore skill of the player. If the quality of the wild animal is higher than the skill level, then the quality of the tamed animal will be equal to the skill level.

Each animal type has a required skill level and two food types that can be used to tame them.

Wild Animal Tracking Behaviour Skill Food Domesticated animal
Boar (wild) Aggressive Aggressive AL 30 Taproots Boar or Mangalica boar
Sow (wild) Peaceful Peaceful Wild grains and Taproots Pig or Mangalica pig
Mutton Peaceful Aggressive AL 30 Peas and cabbage Ram or Mountain ram
Sheep or Mountain sheep
Aurochs Bull (wild) Aggressive Aggressive AL 60 Mushrooms and potatoes Bull or Hairy bull
Aurochs Cow (wild) Peaceful Peaceful Cow or Hairy cow
Wild horse Peaceful Defensive AL 60 Carrots and apples Horse or Stallion
Moose Peaceful Defensive Carrots and apples Tamed moose

Note: It seems that you can tame Aurochs bulls with wild oat, although this is not confirmed as intended and actually working by the devs so far. Small onions seem to work on Boars, too.

Animal husbandry[ | ]

Tamed animals can be put into coops, barns and stables. While in one of these buildings the animals will require fresh water, food and regular cleaning. Animals will age, breed and die as time passes.

Certain animals can only be tamed, bred and hold in stables in certain regions. Animals that come from other regions will constantly lose quality and die in the end.

Skill Building Slots Food container

size

Harvest container

size

Age Animal Food / Water

in stones per 4h 48m

0 Coop 20 50 6 (= 60 Eggs) 1-9

10-34

35-49

Chick

Chicken

Old chicken

0.025 / 0.025

0.05 / 0.05

0.05 / 0.05

1-14

15-54

55-74

Little rabbit

Rabbit

Old rabbit

0.025 / 0.025

0.05 / 0.05

0.05 / 0.05

30 Barn

Wooden barn

15

15

200

200

20 (= 100 Wool)

30 (= 150 Wool)

1-29

30-104

105-149

Pigling / Mangalica Pigling

Boar / Mangalica boar

Old boar / Old mangalica boar

0.5 / 0.5
1-29

30-104

30-150

105-149

Piglet / Mangalica piglet

Pig / Mangalica pig

Pregnant pig / Pregnant mangalica pig

Old pig / Old mangalica pig

0.5 / 0.5
1-29

30-104

105-149

Yonling / Mountain yonling

Ram / Mountain ram

Old ram / Old mountain ram

0.3 / 0.3
1-29

30-104

30-150

105-149

Poddy / Mountain poddy

Sheep / Mountain sheep

Pregnant sheep / Pregnant mountain sheep

Old sheep / Old mountain sheep

0.3 / 0.3
60

90

Small stable

Large stable

8

50

360

1200

16 (= 16 Milk)

100 (= 100 Milk)

1-49

50-174

175-249

Calf / Hairy calf

Bull / Hairy bull

Old bull / Old hairy bull

2.0 / 2.0
1-49

50-174

50-250

175-249

Heifer / Hairy heifer

Cow / Hairy cow

Pregnant cow / Pregnant hairy cow

Old cow / Old hairy cow

2.0 / 2.0
1-49

50-174

175-249

Colt

Stallion

Old stallion

1.5 / 1.5
1-49

50-174

50-250

175-249

Foal

Horse

Pregnant horse

Old horse

1.5 / 1.5

Feeding and cleaning[ | ]

Tamed animals should be fed and kept clean. Lack of fresh water or food and heavy unsanitary conditions have a negative impact on reproduction and can lead to the death of animals. Hungry and dirty animals cease to lay eggs, produce wool and give milk.

Animals eat with each breeding tick which happens each 4 hours and 48 minutes. If the container is empty or there is not enough fresh water or food in it, the animals begin to starve. Hunger reduces the quality of the animals, the chance of reproduction and increases the chance of death. If the animal dies of starvation, the waste indicator (Dung’o’meter) increases.

Animals do not like food or fresh water with quality less than 90% of animal’s quality and will slowly lose quality until the food has 90% of the animal quality again.

Animals leave an amount of dung that’s approximately equal to half of the food eaten. Depending on whether it is a coop, a barn or a stable, the maximum amount of dung can be different. When the amount exceeds the maximum allowed (more than 100%), the stall becomes contaminated. Waste continues to be produced until you clean the stable/coop (cleaning is available when more than one piece of dung is in the stall). The greater the level of contamination, the higher the chance for death of an animal and the less chance of reproduction, until the stall is completely cleaned.

  • Important: Animals eat weight of food, not items per breeding tick. Heavier food usually is the better choice because you need less units per breeding tick.
  • Important: You can feed animals with each food from the following table, they have no favourite food.
  • Important: You can't increase the quality of your animals with better food but you can lose quality if the used food or water is too bad.
Possible Food
wt. Wild crops wt. Domesticated crops wt. Gatherables wt. Misc
0.12 Peas 0.5 Green Peas 0.2 Edible taproot 1.5 Straw
0.25 Cabbage 1 White Cabbage 0.12 Mushroom 0.5 Flour
0.23 Carrot 0.5 Sugar carrot 0.25 Apple
0.12 Small onion 0.2 Onion
0.25 Potato 0.5 Big Potato
0.25 Wild wheat 0.5 Wheat
0.25 Wild rye 0.5 Rye
0.25 Wild oat 0.5 Oat
0.25 Wild barley 0.5 Barley
0.1 Flax seeds

Breeding[ | ]

To breed animals, the mature animals have to be in their stables during a breeding season. During those seasons, there is a chance for animals to get pregnant. Animals that are placed in the breeding pens of a stable, have a higher chance to get pregnant while all other animals will also breed randomly, at a lower chance.

  • Important: You can only breed animals that can be tamed in the same region.
  • Important: Animals can give birth to more than one offspring at once. The offsprings die if there is no space left in the stable.

Pregnancies take a certain amount of breeding ticks which happen each 4 hours and 48 minutes:

Breeding is the only way to increase the quality of your livestock. The offsprings will have the quality of the lower parent and can gain extra quality points, depending on the quality:

  • Important: The quality of the female gets set to the quality of the male who impregnated her if the male has a lower quality than the female. Make sure to use equal or better males.
  • Animals with the quality 1-20 can gain 0 to 5 extra quality points
  • Animals with the quality 21-40 can gain 0 to 4 extra quality points
  • Animals with the quality 41-60 can gain 0 to 3 extra quality points
  • Animals with the quality 61-80 can gain 0 to 2 extra quality points
  • Animals with the quality 81-99 can gain 0 to 1 extra quality points

Production[ | ]

Chickens, mature and old sheeps and rams as well as mature cows produce eggs, wool and milk during their harvesting seasons.


Your Own[ | ]

YO: Animal lore
Crafting skill
Animal Lore
Attributes Skills
Primary Intellect Requires Hunting
Secondary Willpower Unlocks Procuration
Skill Progression
Level Description
All Maximum quality of animal after successful taming action or breeding.
0 Can breed small animals inside coops, can clean coop/barn/stables.
30 Can breed animals inside barns.
60 Can tame bigger tameable animals and breed them inside small stables.
90 Can breed animals inside large stables.
100 Permanent +5 bonus to luck while taming.
Skill ID 22


Animal Lore is a single tier 3 crafting skill in the Procuration branch. It allows to tame and breed animals.

Level 30 of Procuration is required to learn this skill. To increase Animal Lore past level 30, Procuration skill must be at level 60.

Taming[ | ]

The quality of the tamed animal depends directly on the quality of the wild animal, which is set randomly, but not less than 10 and no more than 80. At the same time, the quality is limited by the actual level of the "Animal Lore" skill of the player. If the quality of the wild animal is higher than the skill level, then the quality of the tamed animal will be equal to the skill level.

Each animal type have a required skill level and two food types they want to be tamed with.

Taming Requirements
Wild Animal Skill Food Tame Animal
Boar (wild) 30 Wheat and edible taproots Boar (domestic)
Sow (wild) Pig (domestic)
Ram (wild) 30 Peas and cabbage Ram (domestic)
Sheep (wild) Sheep (domestic)
Aurochs Bull (wild) 60 Mushrooms and potatoes Bull
Aurochs Cow (wild) Cow
Wild horse 60 Carrots and apples Horse or Stallion
Moose 60 Carrots and apples Tamed moose

Animal husbandry[ | ]

Tamed animals can be put into coops, barns and stables. While in one of these buildings the animals will require food and regular cleaning. Animals will age, breed and die as time passes.

Animal Buildings
Skill Building Tame Animal
0 Coop Chicken
Rabbit
30 Barn

Barn (wooden)

Boar
Pig
Ram
Sheep
60

90

Small stable

Large stable

Cow
Bull
Stallion
Horse

Feeding and cleaning[ | ]

Tamed animals should be fed and kept clean. Lack of food and heavy unsanitary conditions have a negative impact on reproduction and can lead to the death of animals. Hungry and dirty animals cease to lay eggs, produce wool and give milk.

The food container is checked every 3 hours by default, although a server admin can change that. If the container is empty or there is not enough food in it, the animals begin to starve. Hunger reduces the chance of reproduction and increases the chance of death. If the animal dies of starvation, the waste indicator (Dung’o’meter) increases.

Animals do not like food with quality less than 90% of animal’s quality.

Animals leave an amount of dung that’s approximately equal to half of the food eaten. Depending on whether it is a coop, a barn or a stable, the maximum amount of dung can be different. When the amount exceeds the maximum allowed (more than 100%), the stall becomes contaminated. Waste continues to be produced until you clean the stable/coop (cleaning is available when more than one piece of dung is in the stall). The greater the level of contamination, the higher the chance for death of an animal and the less chance of reproduction, until the stall is completely cleaned.

Animal Feed
Food Weight (stones)
Apple 0.25
Straw 1.5
Peas 0.08
Flax seeds 0.1
Carrot 0.23
Wheat 0.25
Mushroom 0.12
need more info...

Animal expected lifespan[ | ]

Animals grow, eat and produce dung, and their quality is recalculated as they grow. If the stall is clean and the trough is full of high-quality food, then there is a chance of improving the quality of the animals. Otherwise, the quality of the animals may go down.

For each animal type, there is a value of the maximum age - having lived to this age, the animal is guaranteed to die. Lower quality animals have a chance to die before reaching the maximum age.

The table below show the lifespan of the animals.

Animal Expected Lifespan
Animal Maximum Lifespan
Chicken 25
Rabbit 25
Sheep 75
Ram
Pig 75
Boar
Cow 125
Bull
Horse 125
Stallion

Animal fertility[ | ]

The period in which an animal can reproduce is between 20% and 70% of the animals life expectancy. During the first 20% of their life, an animal is too young and cannot reproduce, and they are too old in the last 30%. Using the breeding pen increases the chance for offspring. breeding pen icon is the icon with a sheep figure at top when you open the barn or stable.

The table below show the fertility of the animals.

The fertility age is: minimumAge = 20 * (Lifespan / 100) and maximumAge = 70 * (Lifespan / 100)

Animal Fertility Ages
Animal Fertility Age
Chicken 5 - 17
Rabbit 5 - 17
Sheep 15 - 52
Ram
Pig 15 - 52
Boar
Cow 25 - 87
Bull
Horse 25 - 87
Stallion

Breeding[ | ]

During the breeding process, the chance of offspring is checked for each female and an arbitrary male. The quality of the new addition will be equal to the average quality of its parents.

For animals in breeding pens, the chance for the appearance of offspring is increased, and the mating is not random, which makes offspring quality control possible.

On days with fair weather the breeding chance is twice as high.

Training Tips[ | ]

Have a piece of advice for effective training? Edit this section and place it here!

  • The most effective and quickest way to level animal lore, is to tame wild animals with the appropriate food mentioned on the above table. Only animals that can be domesticated, may be tamed. Use the lowest quality of food possible in order to ensure the maximum taming attempts before success since failure also raises the skill.
    • This method works best with two people, having one take the aggro of the animal while the other going up to tame it.
  • Another way to train animal lore is to clean out coops filled with chickens or rabbits which have the Dung'o'meter at or above 35%. This is however inefficient because it require you to wait a long period of time. Chickens are more effective than rabbits, because you can also harvest their eggs which additionally trains your animal lore. Unfortunately this too requires time and therefore isn't efficient to level animal lore quickly either.

References[ | ]



MMO: Crafting skills
Artisan Artisan Construction Construction Masonry Masonry Architecture Architecture
Mining Mining Materials Processing Materials Processing Precious Prospecting Precious Prospecting Jewelry Jewelry
Forestry Forestry Carpentry Carpentry Bowcraft Bowcraft Warfare Engineering Warfare Engineering
Kilning Kilning Forging Forging Weaponsmithing Weaponsmithing Armorsmithing Armorsmithing
Household Household Farming Farming Cooking Cooking Tailoring Tailoring
Gathering Gathering Herbalism Herbalism Healing Healing Alchemy Alchemy
Hunting Hunting Procuration Procuration Animal Lore Animal Lore Warhorse Training Warhorse Training