Anvil | |||||||
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Description | |||||||
Type | Metallic manufactured product | ||||||
Weight | 60 Stones | ||||||
Length | 4 | ||||||
Recipe | |||||||
Quantity | Ingredient | Influence | |||||
1 × | Clay anvil form | 10 % | |||||
8 × | Common ingots | 70 % | |||||
Durability | Equipment | Influence | |||||
30 | Furnace | 10 % | |||||
Crafting | |||||||
Required skill | Forging | ||||||
Minimum skill level | 0 | ||||||
Skill influence | 10 % | ||||||
Starting tool | Furnace | ||||||
Crafting duration | 7 | ||||||
Resulting quantity | 1 | ||||||
ID 110 |
Anvil is a craftable item which requires the smelting skill and can then be used for creating a Forge and anvil or Blacksmith's shop.
Creation[ | ]
To create, place the clay anvil form and 8 ingots in the furnace or bloomery. Using charcoal or hardwood billets to heat the Furnace to 1500°, wait for the clay anvil form and the ingots to heat all the way up, then select it from the "Smelt" menu.
Quality[ | ]
The resulting quality of crafting an Anvil is not capped by type of iron used. This is because it is made using the Smelting skill and not the Forging skill.
Therefore it is considered wasteful to use Steel or Vostaskus Steel. Instead simply use high quality Iron.
Regional[ | ]
The regional Anvil is required for the Blacksmith's shop. The Blacksmith's shop will require a regional anvil from a random region determined upon placement.
To make a regional anvil, all the Common ingots used need to be from the same region.