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Life is Feudal Wiki
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=== Strength[[File:Strenght Icon.png|68x68px]]=== Strength does not increase attack damage. Each individual point of Strength increase efficiency with heavier equipment by by five points. Strength slightly lowers the needed amount of stamina per hit. And it determines how heavy a weapon can be that a character can use properly: *One needs 10x the weight of a melee weapon in strength value. *The strength needed for a ranged weapon varies (check the tooltip of the weapon). *You will consume most of your stamina per hit and hit very slowly if you have not enough strength. Increase in strength raises the weight of tools, weapons and shields that can be equipped before you become slower. ''MMO only: You will need significantly more stamina per hit if you are carrying too much weight.'' {| class="wikitable" |+Skills using Strength in ! width="250" | YO: Primary ! width="250" | YO: Secondary !MMO: Primary !MMO: Secondary |- | *[[Mining]] *[[Precious Prospecting]] *[[Forging]] *[[Armorsmithing]] *[[Advanced Farming]] *[[Hunting]] *[[Procuration]] *[[Cavalry]] *[[Huscarl]] *[[Archer]] *[[Vanguard]] *[[Movement]] || *[[Artisan]] *[[Carpentry]] *[[Masonry]] *[[Digging]] *[[Nature's Lore]] *[[Healing]] *[[Knight]] *[[Spearman]] *[[Guard]] *[[Assaulter]] *[[General actions|General Actions]] *[[Mentoring]] | *[[Mining]] *[[Forging]] *[[Weaponsmithing]] *[[Hunting]] *[[Procuration]] *[[Cavalry]] *[[Huscarl]] *[[Archer]] *[[Ranger]] *[[Vanguard]] *[[Movement]] | *[[Construction]] *[[Materials processing|Materials Processing]] *[[Armorsmithing]] *[[Healing]] *[[Knight]] *[[Spearman]] *[[Guard]] *[[Assaulter]] *[[Berserker]] *[[General actions]] *[[Mentoring]] |} Updated to match the YO-version 1.4.4.4 Not updated to match the MMO-version 0.2.0 or later!{{#ev:youtube|WcGjpiFh0e8|}}
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