Life is Feudal Wiki
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'''Barn''' is a [[farming]] building that serves the purpose of breeding [[sheep]] and [[pig]]s.
 
'''Barn''' is a [[farming]] building that serves the purpose of breeding [[sheep]] and [[pig]]s.
<small>
 
:*See also [[Barn (wooden)]].</small>
 
   
 
:* <small>See also [[Barn (wooden)]].</small>
  +
 
{| class="wikitable"
 
|-
 
! Building size
 
|-
 
| <center>{{Construction_grid|5x2}}</center>
 
|}
  +
  +
== Capacity ==
 
The capacity of a barn is 400 stones.
 
The capacity of a barn is 400 stones.
 
* [[sheep]] and [[ram]] takes 25 stones
 
* [[sheep]] and [[ram]] takes 25 stones
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The quality of a barn has no impact on the speed with at which animals level inside it eat, breed, or produce dung. Unlike crafting buildings, animal building quality only determines the total hit points of the building.
 
The quality of a barn has no impact on the speed with at which animals level inside it eat, breed, or produce dung. Unlike crafting buildings, animal building quality only determines the total hit points of the building.
 
{| class="wikitable"
 
|-
 
! Building size
 
|-
 
| <center>{{Construction_grid|5x2}}</center>
 
|}
 
   
 
== Gallery ==
 
== Gallery ==

Revision as of 20:16, 9 January 2018

Barn
Barn
Description
Type Farm building
Hitpoints
Capacity
Animals
Binding points
Rally points
Recipe
Quantity Ingredient Influence
50 × Building log 20 %
200 × Nails 10 %
50 × Straw 10 %
200 × Clay 15 %
40 × Mortar 10 %
× [[]] %
× [[]] %
Durability Equipment Influence
15 Hammers 5 %
[[]] %
[[]] %
Crafting
Required skill Masonry
Minimum skill level 60
Skill influence 30 %
Starting tool Hammers
Crafting duration 4
Resulting quantity 1
Amount wanted
ID 143

Barn is a farming building that serves the purpose of breeding sheep and pigs.

Building size
5x2

Capacity

The capacity of a barn is 400 stones.

Feeding animals high quality food will increase the rate at which they gain quality. Animals are not limited to the quality of the food they eat. For example, a boar eating 97 quality apples will gain quality faster than if it was eating quality 50 apples, but it could raise to quality 100 eventually either way.

Testing indicates that all animal buildings have an internal (not displayed) hygiene rating. If the building fills to 100% of its dung capacity or animals die inside of it, the building's hygiene will decrease. Low hygiene can kill animals or lower their quality, and it persists inside a building for several in-game days.

The quality of a barn has no impact on the speed with at which animals level inside it eat, breed, or produce dung. Unlike crafting buildings, animal building quality only determines the total hit points of the building.

Gallery