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Life is Feudal Wiki
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== Fief == <div class="mw-collapsible mw-collapsed" data-expandtext="Open" data-collapsetext="Close"> The smallest unit of territorial division. A rectangle with an area of ~ 4900 tiles. The entire game map is divided into fiefs all with a 2-tile unclaimable buffer between them. One fief can be owned by only one guild and all area in the fief can be used by a guild to construct buildings that will be protected from decay, can have designated access rules for them and so on.<ref>https://lifeisfeudal.com/Guide-to-the-Second-Major-Update#The_New_System_of_Territories_Wars_and_Taxes</ref> <div class="mw-collapsible-content"> [[File:FPP.png|thumb|right|[[#Fief|Fief]], [[Province]] and [[Protectorate]]]] CONTROLLING A FIEF A guild can claim and control a no-mans fief by building a Guild Monument or an Outpost on this fief. A guild can have only one Guild Monument, but own multiple Outposts, thus controlling multiple fiefs simultaneously. Only one Outpost or one Guild Monument can be placed on any single fief. GUILD MONUMENT A Guild Monument is the main structure that represents a guild’s position on the global map. A Guild Monument cannot be erected on a fief that is bordering with another fief with a Guild Monument on it, making it impossible to have 2 guilds settling in close vicinity to each other. Losing Guild Monument removes a guild from the global political map reforming it back to the unoccupied ‘Order’ status. A Guild Monument must be supported by sacrificing gold, silver or copper coins. A Guild Monument can have up to 4 tiers/levels that can be achieved by consequentially upgrading the Guild Monument. '''Tier 1 -''' is when the construction of the Guild Monument is finished by the guild. It can only be constructed by a guild that has 10+ members and no other Guild Monuments. No neighbouring fief prerequisites. Allows control of 1 Fief in addition to any bordering fiefs with a Guild Monument. Support multiplier: x1. '''Tier 2 -''' In order to reach this tier, a guild must control at least 1 neighbouring fief. Allows the guild to control 3 Fief in addition to any bordering fiefs with a Guild Monument. Support multiplier: x3. '''Tier 3 -''' In order to reach this tier, the guild must control at least 2 neighbouring fiefs. Allows controlling 6 Fief in addition to any bordering fiefs with a Guild Monument. Support multiplier: x8. '''Tier 4 -''' In order to reach this tier, the guild must control at least 3 neighbouring fiefs. Allows controlling an unlimited amount of additional Fiefs. Support multiplier: x16. In case of losing monument tiers, currently owned fiefs will not lose their ownership, even if the total amount of controlled fiefs is above the allowed limit. But this guild will not be able to claim and capture new fiefs. OUTPOST Outposts are buildings that are constructed by the guilds in order to claim additional fiefs for its needs. Only one Outpost can be constructed on a given Fief. Outposts produce resources in an automated manner for their owners to gather. Outposts must be supported by sacrificing gold, silver or copper coins. [[Trading post|Trade Posts]] now act as outposts too in the manner of how they can be used to claim fiefs, how they can be upgraded and how much coins they require for the support. Outposts can be upgraded up to the 3rd level. Upgraded outposts provide a faster production rate, requires more time to claim them and are more resistant to the damage. But what is more important - successful claim of the outposts does not change the ownership of the outpost but just lower its level by 1. Thus a level 3 outpost must be claimed 3 times in a course of few days in order to be actually captured by attackers. Outpost upgrade levels provide the following benefits to their owners: Level 1 Outpost. Approximately quarter of normal resources production speed. Support multiplier: x1. Level 2 Outpost. Approximately half of normal resources production speed. Support multiplier: x3. Level 3 Outpost. Full production speed. Support multiplier: x8. This level of outpost also provides an additional possibility to issue the Instant Battle challenge for the control of the province it is placed in. If you don’t support a Monument or Outpost: If it has enough durability, then it will get damage (55%) on maintenance. If there is not enough durability then it will be degraded on maintenance (after it durability will be full again). If an Outpost or a Monument has 1 level and don’t has enough durability, in case it wasn’t supported, it will be destroyed on maintenance. If you support damaged Monument or Outpost, it will be repaired every maintenance (4% of its maximum durability each in-game day) </div></div>
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