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Life is Feudal Wiki
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=== Destroying Claims === '''Capturing Territories''' Once first unclaimed and neutral fiefs and provinces are claimed by guilds they can contest for the ownership of those lands. ==== Capturing a Fief & outposts (Raid mechanics) ==== In order to capture a Fief, the attacking guild should claim the [[Outpost]] of the defenders that is placed on the targeted Fief. In order to do so, attackers must follow the following steps: :* Attackers need to have their fief with a level 3 [[Military outpost|Military Outpost]] be bordering with the fief that they want to capture :**An normal outpost only works if it directly borders its guild monument. :* The guild that own attacked fief (defenders) must have an active Judgement Hour at the given moment :* Attackers use ‘Initiate a Holy Judgement’ ability on their level 3 Outpost to make it “burning” with a Holy Judgement fire (it will be marked on the Map with a torch icon). :* That will make their own fief AND all bordering fiefs and all buildings on these fiefs to be vulnerable to the siege damage, destruction and capturing for the next two hours or until the normal Judgement Hour of the defending ends, if the Judgement Hours ends during the two hours of the Holy Judgement Hour. :* Attackers need to use ‘Claim outpost’ ability to initiate the claiming process and prevent defenders from interrupting this process. :* If attackers succeed, level 2/3 defenders’ outpost will lose one level but outpost and fief will still be owned by defenders. While level 1 outpost will change ownership and will belong to attackers along with a fief it stands on. :**The outpost gets destroyed if the attacking guild can't claim any more fiefs, depending on their guild monument tier. There are some details that are important in this system: * An outpost cannot be claimed until one real day passes after someone has used ‘Claim outpost’ ability on it. * After successful claiming, the outpost cannot be upgraded for the next 3 real-life days. * Outposts cannot be destroyed with an ability nor by inflicting the damage. The only way to destroy an outpost - is to stop its support with coins and letting it decay. You must keep in mind, that initiating a `Holy Judgment´ on your fief will be considered as a hostile action towards all the neighbouring fiefs. Some neighbouring guilds that you didn’t want to attack originally might attack your outpost to ‘extinguish’ it and thus save their fiefs from the vulnerability that you have triggered. In order to capture the main Fief of a guild (with a Guild Monument on it) attacking guild must make sure that they downgraded that guild monument to Tier 1 by capturing all Fiefs that are bordering with that main fief. Once the defender’s Guild Monument is downgraded to the Tier 1 attackers should follow the normal flow, that is provided above, in order to raid and destroy the defenders’ Guild Monument.
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