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Life is Feudal Wiki
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== Province == <div class="mw-collapsible mw-collapsed" data-expandtext="Open" data-collapsetext="Close"> A province is a union of ~50 neighbouring fiefs. The province can be captured by a guild. Possession of a province grants the right to receive taxes from the fiefs within it but does not provide any additional rights. Each province has a name that is displayed on the map. <div class="mw-collapsible-content"> [[File:FPP.png|thumb|right|[[#Fief|Fief]], [[Province]] and [[Protectorate]]]] PROVINCE OWNERSHIP Every province can be captured and controlled by a guild. In order for a certain guild to get control over a Province, it must issue and win an Instanced Battle against the current owner of the province. Unclaimed provinces still need to be challenged by an Instanced Battle, but attackers will be granted with an auto win. Controlling of the province does not provide any direct control over the fiefs, outposts or other guild monuments that are within the province borders. But instead, it allows for the controlling guild to automatically gather taxes from the monuments, fiefs and private claims on this province. TAXES Taxes are gathered automatically and appear in a guild monument container of a guild, that controls the given province. Currently, the tax rate is fixed at a rate of 20%. That means that the owners of outposts, guild monuments and private claims in this province will have to pay extra 20% to the owner of the province. * ''Example: For instance, if a certain guild pays 1 silver coin per in-game day for their outpost support, they will have to pay 20 additional copper coins to the guild that currently owns the province.'' * ''Note: If there are not enough coins for the support and tax, Outposts and Monuments on the fief will be downgraded, damaged and eventually destroyed by the game with an each missed payment.'' To see taxes, that your guild will get, press the ‘Taxes’ button in the Monument window. Once first unclaimed and neutral fiefs and provinces are claimed by guilds they can contest for the ownership of those lands. CAPTURING A FIEF & OUTPOSTS (RAID MECHANICS) In order to capture a Fief, the offending guild should claim the Outpost of the defenders that is placed on the targeted Fief. In order to do so, attackers must follow the following steps: Attackers need to have their fief with a level 3 Outpost be bordering with the fief that they want to capture The guild that own attacked fief (defenders) must have an active Guild’s Judgment Hour at the given moment Attackers use ‘Initiate a Holy Judgement’ ability on their level 3 Outpost to make it “burning” with a Holy Judgement fire (it will be marked on the Map with a torch icon). That will make their own fief AND all bordering fiefs and all buildings on these fiefs to be vulnerable to the siege damage, destruction and capturing for the next two hours. Attackers need to use ‘Claim outpost’ ability to initiate the claiming process and prevent defenders from interrupting this process. If attackers succeed, level 2/3 defenders’ outpost will lose one level but outpost and fief will still be owned by defenders. While level 1 outpost will change ownership and will belong to attackers along with a fief it stands on. There are some details that are important in this system: An outpost cannot be claimed until one real day passes after someone has used ‘Claim outpost’ ability on it. After successful claiming, the outpost cannot be upgraded for the next 3 real-life days. Outposts cannot be destroyed with an ability nor by inflicting the damage. The only way to destroy an outpost - is to stop its support with coins and letting it to decay. You must keep in mind, that initiating a Holy Judgement on your fief will be considered as a hostile action towards all the neighbouring fiefs. Some neighbouring guilds that you didn’t want to attack originally might attack your outpost to ‘extinguish’ it and thus save their fiefs from the vulnerability that you have triggered. In order to capture the main Fief of a guild (with a Guild Monument on it) attacking guild must make sure that they downgraded that guild monument to Tier 1 by capturing all Fiefs that are bordering with that main fief. Once the defender’s Guild Monument is downgraded to the Tier 1 attackers should follow the normal flow, that is provided above, in order to raid and destroy the defenders’ Guild Monument. If a Guild Monument Tier don’t allow the guild to capture one more fief, then after successful 1 level outpost claiming, the outpost will be destroyed (except fiefs bordering with the Guild Monument). </div></div>
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