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Life is Feudal Wiki
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== Protectorate == <div class="mw-collapsible mw-collapsed" data-expandtext="Open" data-collapsetext="Close"> [[File:Protectorates.png|thumb|right|Green zones represent [[#Protectorate|Protectorate]]s on the map]] A large zone that consists of dozens of neighbouring provinces that share the same “green” game mechanics and limitations. There is no PvP possible on the territory of protectorates. Only here can players build personal claims. Guilds cannot build their monuments and outposts on protectorate land, though they can capture the provinces of the protectorate in order to collect taxes from these areas. <div class="mw-collapsible-content"> CAPTURING A PROVINCE (IB MECHANICS) Provinces can be captured via declaring and winning Instanced Battles (IBs). In order to initiate the IB on the province, the attacking guild must meet the following requirements: Be in the state of war with the guild currently owning the targeted province (defenders) Issue it 24 hours before the defenders’ Guild Judgement Hour starts (ideally at their current GJH, so the IB becomes active the next day at the same time) No other IBs are issued on this province Have control over a province that is neighbouring targeted defenders’ province OR Control a fief with level 3 Outpost in the targeted defenders’ province In order to issue the IB, attacking guild must: Craft an Instance Battle Totem in a Siege Engineer’s Shop The guild leader or Minor Leader must bring this IB totem to the targeted province Activate the totem in his inventory On the map that appears select and submit the province or Fief with Level 3 Outpost that will be a source of the attack and the wager at the same time If the attacking guild wins the IB, then the control of the province will pass to it. If attackers lose the IB, the defending guild will gain control of the province or fief that was the source of the attack and placed as a wager by attackers. </div></div> {{-}}
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