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| image = Equipment Maintain.png|Equipment maintain |
| image = Equipment Maintain.png|Equipment maintain |
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| primary = Constitution |
| primary = Constitution |
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− | | secondary = |
+ | | secondary = Intellect |
| requires = |
| requires = |
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| unlocks = |
| unlocks = |
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− | | mile_passive = |
+ | | mile_passive = Amount of durability that can be restored by equipment maintain. |
− | | mile_0 = Can perform maintenance actions on weapons, but for the price of maximum durability loss |
+ | | mile_0 = Can perform maintenance actions on weapons, but for the price of maximum durability loss. |
− | | mile_30 = Can perform maintenance actions on armor and shields, but for the price of maximum durability loss |
+ | | mile_30 = Can perform maintenance actions on armor and shields, but for the price of maximum durability loss. |
− | | mile_60 = Chance to recover projectiles that have missed their target (20%) |
+ | | mile_60 = Chance to recover projectiles that have missed their target (20%). |
− | | mile_90 = Can coat the blades of equipped one-handed weapons with poison |
+ | | mile_90 = Can coat the blades of equipped one-handed weapons with poison. |
+ | | mile_100 = Chance to recover projectiles that have missed their target (22%). |
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− | | mile_100 = (NIY) Can light up the weapons using naphtha once per day. Burning weapons deal no additional damage. |
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| id = 57 |
| id = 57 |
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}} |
}} |
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− | '''Equipment maintain''' is |
+ | '''Equipment maintain''' is one of the six independent [[combat skill]]s. It allows to restore durability of weapons and armor pieces. There is no prerequisite to this skill. |
+ | |||
+ | = Poison cocktails = |
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+ | For more informations about the creation of cocktails, go to [[Alchemy]]. |
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+ | {| class="wikitable" |
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+ | !Image |
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+ | !Name |
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+ | !Effect |
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+ | !Discription |
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+ | !Icon |
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+ | !Outcome |
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+ | |- |
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+ | | [[File:Numbing poison.png|45x45px]] |
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+ | | [[Numbing Poison]] |
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+ | | Numb |
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+ | | You have been poisoned and slowly loosing your consciousness. |
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+ | | [[File:Poisoned_Numb.png|center|50px]] |
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+ | | damaging soft HPs |
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+ | |- |
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+ | | [[File:Eternal sleep poison.png|45x45px]] |
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+ | | [[Eternal Sleep Poison]] |
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+ | | Eternal Sleep |
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+ | | You have been poisoned and feel like you are about to loose consciousness. |
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+ | | [[File:Poisoned_Eternal_Sleep.png|center|50px]] |
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+ | | recude max soft HPs |
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+ | |- |
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+ | | [[File:Poison.png|45x45px]] |
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+ | | [[Poison]] |
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+ | | Poisoned |
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+ | | You have been poisoned and slowly dying. |
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+ | | [[File:Poisoned.png|center|50px]] |
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+ | | damaging hard HPs |
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+ | |- |
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+ | | [[File:Grave weight poison.png|45x45px]] |
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+ | | [[Grave Weight Poison]] |
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+ | | Grave Weight |
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+ | | You have been poisoned and feeling more and more tired. |
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+ | | [[File:Poisoned_Grave_Weight.png|center|50px]] |
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+ | | damaging hard Stamina |
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+ | |- |
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+ | | [[File:Breathtaker poison.png|45x45px]] |
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+ | | [[Breathtaker Poison]] |
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+ | | Breathtaker |
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+ | | You have been poisoned and wear out faster now. |
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+ | | [[File:Poisoned_Breathtaker.png|center|50px]] |
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+ | | max soft Stamina reduced |
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+ | |- |
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+ | | [[File:Lungs of stone poison.png|45x45px]] |
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+ | | [[Lungs of Stone Poison]] |
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+ | | Lungs of Stone |
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+ | | You have been poisoned and wear out faster now. |
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+ | | [[File:Poisoned_Lungs_of_Stone.png|center|50px]] |
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+ | | soft Stamina regeneration damaged |
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+ | |} |
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== Training Tips == |
== Training Tips == |
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+ | * Creating a shield and letting an animal or another player break it allows you to repair it afterwards for easy and fast levels. |
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+ | {{#ev:youtube|KNzQG2ct5eQ|600|}} |
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+ | {{clear}} |
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==== References ==== |
==== References ==== |
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<references/> |
<references/> |
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+ | <hr> |
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{{CombatSkillsNavLinks}} |
{{CombatSkillsNavLinks}} |
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[[de:Ausrüstungswartung]] |
[[de:Ausrüstungswartung]] |
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+ | [[fr:Entretien du matériel]] |
Latest revision as of 08:10, 10 April 2018
Equipment maintain | |||||||
---|---|---|---|---|---|---|---|
Combat skill | |||||||
Attributes | Skills | ||||||
Primary | Constitution | Requires | n/a | ||||
Secondary | Intellect | Unlocks | n/a | ||||
Skill Progression | |||||||
Level | Description | ||||||
All | Amount of durability that can be restored by equipment maintain. | ||||||
0 | Can perform maintenance actions on weapons, but for the price of maximum durability loss. | ||||||
30 | Can perform maintenance actions on armor and shields, but for the price of maximum durability loss. | ||||||
60 | Chance to recover projectiles that have missed their target (20%). | ||||||
90 | Can coat the blades of equipped one-handed weapons with poison. | ||||||
100 | Chance to recover projectiles that have missed their target (22%). | ||||||
Skill ID 57 |
Equipment maintain is one of the six independent combat skills. It allows to restore durability of weapons and armor pieces. There is no prerequisite to this skill.
Poison cocktails[ | ]
For more informations about the creation of cocktails, go to Alchemy.
Image | Name | Effect | Discription | Icon | Outcome |
---|---|---|---|---|---|
Numbing Poison | Numb | You have been poisoned and slowly loosing your consciousness. | damaging soft HPs | ||
Eternal Sleep Poison | Eternal Sleep | You have been poisoned and feel like you are about to loose consciousness. | recude max soft HPs | ||
Poison | Poisoned | You have been poisoned and slowly dying. | damaging hard HPs | ||
Grave Weight Poison | Grave Weight | You have been poisoned and feeling more and more tired. | damaging hard Stamina | ||
Breathtaker Poison | Breathtaker | You have been poisoned and wear out faster now. | max soft Stamina reduced | ||
Lungs of Stone Poison | Lungs of Stone | You have been poisoned and wear out faster now. | soft Stamina regeneration damaged |
Training Tips[ | ]
Have another piece of advice for effective training? Edit this section and place it here!
- Creating a shield and letting an animal or another player break it allows you to repair it afterwards for easy and fast levels.
- NOTE: all the things you have fixed loses overall durability !
References[ | ]
Combat skills | ||||||
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Cavalry | → Knight | → Lancer | ||||
Militia | → Spearman | → Guard | ||||
Footman | → Swordsman | → Huscarl | ||||
Slinger | → Archer | → Ranger | ||||
Assaulter | → Vanguard | → Berserker | ||||
Independent combat skills | ||||||
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