Life is Feudal Wiki
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100) Great question!!! LIF will be only in English ?
 
100) Great question!!! LIF will be only in English ?
 
::100) Release plan is only English. We will provide localization lately, when we have time and resources for that.
 
::100) Release plan is only English. We will provide localization lately, when we have time and resources for that.
==== 101-110 ====
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==== Q/A 101-110 ====
 
101) Label LIF is a hint of "CCCP"(serp i molot/serp i mech) or coincidence ?
 
101) Label LIF is a hint of "CCCP"(serp i molot/serp i mech) or coincidence ?
 
::101) Pure coincidence. I don't know what are you talking about :)
 
::101) Pure coincidence. I don't know what are you talking about :)
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::109) Can't answer that question yet.
 
::109) Can't answer that question yet.
 
110) Will there be GM's? As they would choose if they will?
 
110) Will there be GM's? As they would choose if they will?
::110) I think there will be some GMs but we won't pick them among players for sure.
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::110) I think there will be some GMs but we won't pick them among players for sure.
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==== Q/A 111-120 ====
 
==== Q/A 111-120 ====
 
111) Will there be one and a half arms? (1H/2H weapon, i mean bastard and other), that we could take it in one hand, and in two hands.
 
111) Will there be one and a half arms? (1H/2H weapon, i mean bastard and other), that we could take it in one hand, and in two hands.

Revision as of 22:01, 10 October 2014

Interactive FAQ Copied from the forums, in Q/A format (Work in progress, October/10)

Aug 2011

Q/A 1-10

1. How will you prevent, or will you prevent, the players from constructing so much that the server starts to lag due to many polygons/objects/whatever?

1) We do not plan to artificially prevent players from building alot of stuff. We just planning to make it so, that it's just gonna be needed alot of efforts to build alot of stuff + high decay speed outside of claimed territories (personal or kingdom). So buildings, that noone is interested in maintaining will decay and disappear quite fast (matter of 1-2 reallife days)

2. Will you be using LODs? level of detail

2) We already use them and we make models with 2-4 LODs.

3. As interested in the cooking skill and other skills as I am, how will the player learn how to forge a sword, or cook a meal? I mean, does he need a recipe, reach a certain level or does he just need to know the right combination of materials?

3) Some recipes weill be autorevealed while progressing in a skill level. Some recipes needs to be revealed (cooking, alchemy mostly) by yourself or will work like TES4:Oblivion alchemy - set of ingredients with their own effects that result in single potion.

4. Is there going to be sailing with ships?

4) Sailing will be possible, but not at retail i think, maybe later.

5. Are there going to be regions of the map with different climates, like covered in snow all the time or jungel-ish?

5) Yes, we plan to make some map zones with different climates on our continent (snow, desert, plains, tundra and so on).

6. Where will the game server/servers be located?

6) First server will be located somewhere in europe (Germany maybe). I have no idea about NA servers, since we will have to fins some kind of company that will be willing to organize everything related to oppening a NA server.

7. Will there be something equivalent to guards or zap towers (from darkfall, I didn't like the player city towers.) in NPC or player cities?

7) Currently we plan something like vengeful ghosts that will be attacking criminals or players that are hostile towards the kingdom, that had built that church.

8. will u be able to build a house in any location without having to have a deed of some sort, or only be able to place them in certain locations with a limit on the amount of houses in the world IE:(Darkfall).

8 ) You will be able to place a house in any location, that you'll be able to flatten. So, you won't be able to place it open sea, inside or near NPC city, on other players/kigdom claimed territory. Nothing close, like it is in Darkfall.

9. Will players be able to make their own ingame maps and books?

9) Doubt that. At least not in retail.

10. Will there be various races (e.g. Human, Elf, Dwarf, etc)?

10) Only human races will be available (and i'm not eve sure, if we'll be able to creat that much content for different human races). There will be NO orcs, gaylfs and so on.

Q/A 11-20

11. Maybe an odd question, but I haven't seen any mention of it yet. Any magic spells/skills in game?

11) Only religious powers. Nothing like pew pew magic in other MMOs

12. Tying in with the first two questions, is there going to be a large fantasy aspect of the game, or are you trying to keep an aspect of realism?

12) Trying to keep aspect of realism with a bit more religious powers and such.

13) What will be the max terrain draw distance?

13) Yet to be decided, but 1 km as minimum.

14) What will be the draw distance for server side object (player based structures, trebuchet etc)?

14) Same thing - yet to be decided - we need some test to be done, when we gonna have an optimized network and render codes.

15) What will be the draw distance for other players / NPCs?

15) Same answer as on 2 previous

16) Will you use broadband's data capacity or will it be 56K max like WoW/ mass market MMOs?

16) We will aim for most optimal connection usage, but can't promise you 56k though - we will have way more data to transport, then in WoW and other MMOs

17) Will various resources (types of woods, minerals, flora, fauna) be localized to specific regions or equally dispersed everywhere?

17) PRetty much all resources will localized. Maybe, except ores and terrain resources (will try to make a balanced dispersion)

18) Will the environment itself be designed as a tool to the player by utilizing physics based interaction like Dark Messiah, or will actionable effects be restricted to the combat system like Mount and Blade?

18) 2nd option. It's MMORPG after all ^^

19) In WoW, objects have no mass, so you can carry unlimited objects only restricted by item slots, also objects have no volume so you can fit 10 elephant mounts in your backpack, or a full stone gatehouse. How will usable objects and resources be represented in terms of both volume and mass. Mostly in reference to how will player inventory work?

19) Every item will have it's own mass prperty and size property (small, normal, large, huge). So you can carry a limited amount of weight (depending on stats and such) and you can't place large sized object (shield for instance) inside a small sized container (pouch for instance). Some items will be only possible to carry in 3D world (on your back, only one item and with lowered speed) - like tree logs, anvil, loom and such.

20) Will there be a way to fill in a spot in a tunnel if you screwed up or dug to the surface by accident?

20) We hasn't decided that yet, but in current plan you'll be able to raise undeground floor level. But you won't be able to fill whole block such way. So ye, if you've screwed - you're done 8)

Q/A 21-30

21) What will people bind to, will it be a bindstone as seen in darkfall? Or will it just be a certain cell or building (like an Inn)??

21) Beds. OR better say any buildings with enough beds in it for an every player to bind there. That will just bring some reason to build residetnial buildings not just for sake of RPing or a safe spot.

22) When you siege something, and claim it, are you destroying everything to do so? As well, where do all the people who are bound to that city end up if they do lose it?

22) Siege system gonna be announced later, but it's gonna be something inbetween Shadowbane/Darkfall siege systems.

23) Archery Aim System; how will it be ?

23) you must aim with a crosshair, determine distance to the target and raise your aim (ballistic trajectory) and predict it movement, incase if your target quite far. Well, nothing special here, like in most good games, that havve archery.

24) Crafting System; Can you give me Game that it will be similar to, if you had to.

24) HnH + abit of Oblivion alchemy Abit rough parallel, but still.

25) Can you Create something unquie through mix and match, ontop of the current crafting system and if not retail what about future?

25) Well, your alchemy potions can be rather unique + you can make weapons and armor with your name on it. There will be crafting like add ingredients and see what happens, but i believe all those recipes will be discovered quite fast - so there will be nothing unique about them in a late game.

26) You said the game is skill based; is it like UO- the more you use a skill the higher it will go; and if so, is there a limit to what you can Master/Learn?

26) 100 skill level is max, 700 combat + 700 crafting skill skillcap. It might change in later development.

27) Can I ride a llama?... please

27) Just be sure that zoo staff won't notice you :)

28) will there be a way to gauge distants/depth while mining I read through all the faq but didn't see a clear awnser'

28) you can dig in horizontal directions only by square size (2m*2m). You can dig upward and downward with a 0,5 meter difference from a cell you are standing at. You can lower or raise surface ground level at a rate of 0,1 meter per iteration.

29. Texture Stability and Solid. - Will Arrow textures stick into the ground, player, walls and etc.. or will they just act as if its ice, and hit the ground.

29) If i got you right - arrows, bolts and other throwing projectiles ARE stucking already in walls, terrain and other players. It is implemented already.

30 (the real 30). Would you considering adding P-A-C (player Added Content)

30) Yes, that might be an option, but maybe later on.

Q/A 31-40

31. Will All Building Structures be hollow?

31) Again, if i got you right - almost all buildings will ahve an interior, where players will be able to move. Only some decorate and distant buildings in a central NPC city will be solid.

32.will they be poison for arrows or crossbow bolts ???

32) Not planned ATM, i'd say no.

33. Can there be Quick Switch between weapons i.e. Can I stab you and then switch to my crossbow and finish you off with an arrow to the face?

33) We will make a friendly user interface, so you will be able to cycle through weapons, but i don't think it will be instant weapon switch.

34: Will we be able to sit on chairs%ledges (most games got chairs,but you can never sit on them :P )

34. Maybe yes, maybe no. It's not our priority for sure.

35: Will there be chat restrictions or not ,like Spam alot global chat, region or local chat.

35. Sure, we will try to keep public chats clean.

36: PvP/Conquest will there be a game mechanic that says/shows this area is yours and your enemy owns this part (perhaps based on some kind of building radius)

36. Yes, there will be actual visible kingdom borders in our world, and messages when you will enter or leave some kingdom or private territory. And ofc global announcements about territory battles or sieges.

37) Is role-playing going to be supported with some in-game mechanics, like owning your own character sheet, or being able to auto-translate smiles and "lols" to *smiles* *laughs*?

37) Don't think so. Maybe in a later post release stages.

38) Will be allow to Grief Role Players, if wanted ?

38) Yes. I'm pretty much sure we won't babysit everyone, unless a certain line is crossed. That line is pretty common in most games: sexual, racial, religious harassment, cheating and bug exploiting and such.

39: In previous FAQ topic you said that water will be Wurm-like 1-level everywhere. My question is: will there be possible way to build castle on high-ground, dig moat around AND actually fill the moat with water? Or is it going to be just moat-like hole around castle?

39) 2nd option - if you want to have a moat filled with water - you'll need to dig it at the sea level.

40: You also mentioned that if you screw up with digging your mine it's hard to "patch it up". What if, let's say, someone siege my castle and make tunnel under my walls. I defeat this scum, but tunnel going right under my walls is not satisfying me. Especially when the same guy (and everyone else) can get into my town again, and now he doesn't even have to do anything.

40) I think we will amke it possible to patch up tunnel entrance and exit, so it become a surface back again. With som kind of tunnel decay implemented later - that will do.

Q/A 41-50

41: One more thing I'm not sure of. What I read is that you can master one skill (for example be a legendary blacksmith) and be not-the-best in other skills (alchemy, leatherworking). Let's say I start playing with friends, we all are newbies and must work together on mining/woodcutting/building/hunting. After some time we want to give everyone a role so he can master one skill, for example I'll be blacksmith and someone will provide me high quality ore. Is there any reset option, so I can maximize stats in one profession?

41) It will be pretty much like in UO. You could switch every skill in 3 states: locked - no skill level change, arrow up - skill level will rise, when used, arrow down - skill level will decay when skillcap is being hit and another "Arrow up skill" level should be raised.

So you can play with those locks and unlocks and respec anytime. 42) What do you mean with "with som kind of tunnel decay implemented later"? Do you mean after the release? My biggest fear is that LIF will turn out into one big grief fiesta with tunnels and all kinda stuff left behind by players that arent even playing the game anymore.

42) By later , i mean in beta stages. That feature definitely needs to be done, we just simply on't have it in current state of our terraforming engine (and we moved to melee combat development and other tasks). 43) A follow up question; How limited will terraofrming be? Will you be able to terraform other players land in a matter of minutes or will it be time and resources consuming?

43) I've mentioned somewhere, that you won't be able to terraform blocked cells (blocked by building or by other kingdom/player property right).

44.) sense we are the only people on the forums currently how about letting us in for a pre alpha test :D jkjk(enless u really want to) BUT in all seriousness now 1 of the biggest sandbox features id like to see implemented is a wicked pet system (linkreals is the ONLY mmo or game for that matter that has made 1 even similer to what i am lookin for aka millions of possiblitys threw breading) (so will there be breading/taming is my question

44) Can't say about fully supported pets and pet system, but breeding will be active for cattle, horses and such.

45.) i do now this is exposed to be based on irl BUT you have to add some more races (it is a game after all :P)... plz Y-Y and if you DO i would suggest making race languages (it won't be that hard to make as it was in haz 2 witch waz made in byond) aka people wont understand you enless you talk in basic dialect(will there be multiple races and a lang system set up)

45) We plan to make 3 race archetypes (no names yet): - western european like - viking/slav like - mongol/arab like

But TBH it's all about amount of art work to do, and if we'll see that it will delay us greatly - there is a chance that it will be only one race in a release.

Sept 2011

Q/A 46-50

46)will they be ships (i suggested)

46) Was asked already - we plan them in post release period

47)will they be a life is feudal wiki

47) Sure - either fan driven or hosted by us. (editors note, sure, heheh cute)

48)can you swim or learn to swim

48) Yes, both.

49)will they musical instruments

49) Yes, but not sure if we'll be able to implement good musician skill before release.

50)what currency will they be

50) coins of bronze silver and gold.

Q/A 51-60

51)do you have to sleep in game or not

51) Sort of going offline

52)Bobik will you play the game with us or not

52) Nope, i think i won't have time or moral rights to do so. But i will observe it for sure.

53)can you climbe mountains or only jump like in minecraft

53) You'll be able to climb mountains, some trees, maybe even walls with a good climbing skill level.

54)How do you guys plan on getting word of your game out? Cause this forum is kinda lacking in numbers.

54) I doubt we'll have a huge advertising budget. I hope that game will say for itself, when it comes out. Anyway - time will tell, no sertain plans ATM since it's too early.

55)Is it going to be possible to go solo or is being in a guild/clan essential?

55) Solo will be possible, but we will stimulate teamwork more. It's MMORPG and not a singleplayer game after all!

56)You say you're going to use something similar to sb when it comes to sieges but will you be using other sb like things? ex.the rune dropers that drop runes that give you more abilities

56) Nah, since there will be no PvE (axcept hunting) there will be no rune droppers, rune camping and such, as it was in SB. I think we'll get inspired by SB siege and political system - nothing else,

57)What differences does the viking/slav racial group have compared to the western-European one? 58)Do the races have any major differences other than culture?

57, 58) Differences will be designed later. Currently we plan to make it easier for some races to learn certain skills. For example, viking/slavs will be profetient with axes and 2H weapons, western europeans with 1H and shields and plate armors, and arab/mongols with mounted combat and archery. IT will be only skill progression difference and not some kind of limitations, so any race will be able to train and master any skill. It's just will be designed to make it easier.

Racial restricted weapons yet to be decided. 59a) No magic in that game? No heals and mainly - no other-heals? (except some regen from food and maybe pots?) I play with a lot fps games with swords and bows (M&B/Ages of Chivalry, etc) and one thing this games miss to be very good - you cant heal your teammates and do good support to them :(. Bandages maybe for healing?

59a) No instaheals for sure. Maybe something to regain softHP fast, but not hardHP for sure.

59b) What about other-buffs like in DF? In DF its very nice for teamplay. Other-buffs dont last longer and in fight you need found sometimes to regroup, other-buff, healup and go again.

59b) Not decided yet. Currently we plan nothing but blessings before battles and weapon sharpening, armor fitting/patching between battles (while traveling or during siege pauses)

59c) Ressurect allowed or not?

59c) You'll be able to help a knockdowned player to regain softHP faster, but dead man is a dead man - he will be ressurected at his bind point.

59d) What about shields in pvp. If i will be shoot in ppl with shield i can hit in his leg/head? Or i just will be hit his shield every time? Shields will be drain stamina when rising? Or will be broken if they catch enought arrows? Or what? I mean - here is not will be infinite blocking? how i can interapt blocking? 59e) I mean, how do you imagine pvp without magic and especialy without support classes/roles? Its just will be "focus that guy", "focus that guy"? Its will be too fast fight as i can imagine. How you imagine teamwork? Focus on enemy? Cover by shield teammate what have low hp? Rushing on mounts from behind? Using territory for long fly arrows (more arrow distance if from rocks)?

59d,e) Pretty much like it was in medieval times. Formation control, situation control, strategy control (like pikemans vs cavalry, heavy knights vs light infantry, cavalry vs ranged units and such). I got your idea, but it won't be like it was in DF - i hope it will be something new.

60) How much ppl you imagine on your server? 3000 online? 10000? You will use claster technology or just one-standing server + SQL server maybe? Or one server - one game zone?

Q/A 61-70

61) What about siege? How its looks? Ppl can bind at siege-stones? Or if ppl who siege dead - they will be must run again a lot to city what attacked (if no runestones here and such thing)?

60,61) Hard to tell. OFC we currently plan cluster system for our world (like 1 server per 3*3 km block of landmass), but we need to do a shitload of optimization and tuning before we ever be able to collect and analyze any performance results. I have an experience from other Torque MMO developers of like 500sh online players per one server. So, in theory, we can have battles of 250vs250 on one terrain block, or 500*47=24 500 players. But it's very rough and i missed alot of details - real numbers will be way smaller i suspect :)

61) Will all aspects of combat be like M&B ? Like melee, archery and mounted combat ?

61) It won't be a 100% M&B ripoff. But most of the things, like it is in M&B will be inspired by reality and we'll try to reproduce that. (yes there are two 61's not my problem)

62) There will be no PvE, that means no old fortresses with mobs or anything like that ?

62) Yup, no dungeons, old fortresses, hidden caves and such, until you want to dig them yourself and inhabit them with your friends :)

63) So with the kingdom thingy, you wont be able to build in other peoples territory, what happens then if you have a house somewhere and a nation pops up to surround your little estate ?

63) That nation will have more rights on your land. It can politely ask you to move somewhere else, join their nation and stay where you are, or simply force you to move by destroying your stuff, since it won't be protected, since it will be on their land. Kinda harsh, but life is feudal :)

64) How will structures be, considering solo players, small guilds, big guilds, large alliances and massive nations ?

64) I've answer about guild system somewhere earlier. In few words: solo player - property less guild - guild with property - alliance of guilds.

65) Will the combat be completely skill based, so that solo/small guilds actually with higher skill can beat overwhelming numbers with less skill and organisation ?

65) It is our aim to make combat rather player skill based, then ingame skill based. But it might be harder to combat overwhelming numbers in our game (since there will be no powerful buffs, 100500 AoE nukes and alot of heals). So better avoid being outnumbered or be outnumbered in a choke points.

66) You might have posted something about this before but can you build underground and make big cities in mountains and under the ground ?

66) Answered before. You can't build any solid structures underground, only small devices (anvil, forge, bed, wardrobe and so on).

67) Will wildlife act like real wildlife and not the usual mob like acting ?

67) I hope so :)

68) Will hunting be realistic as in skinning and such, so that you wont need to kill 30+ of this or that creature to get a armor set, or will it be kill one bear and you get a hide big enough for 1 perhaps 2 players ?

68) We will try to make hunting some kind of challenge and fun and so it will be rewarded accordingly. I'm sure it won't be like you standing in the middle of constantly respawning bears and killing them with a speed of one bear per 30 secs :)

69) Will you be able to wear cloth over armor ?

69) I believe not. We might implement guild cloaks with emblems in game, or make some armors with cloth over it premodeled.

70) Will there be a enviromental weather system like if you are wearing steel armor in snow you freeze or in desert you overheat ? And clothing like silk under armor in desert is better and hides in snow will protect you ?

70) Thought about that. If we have any spare time for that - we will make it.

Q/A 71-80

71) Will there be any instances, like in sieges or can a third or fourth party come and conquer while others are fighting ?

71) Sieges won't be instanced (everyone can come). But we plan to make territory battles. It will prearranged battles on a fixed territory, where every side should make a list of participants and only those player, who are listed will be able to battle there - rest players will be booted from that territory and won't be able to join battle, until it ends.

72) Will the game overall be fast paced or more slow ?

72) Something in between :)

73) Will it take like a day, week or month RL time to skill up if you are actively doing it for say 8 hours a day ?

73) Answered in a podcast. Like 1-2 weaks to reach lvl 90 in a skill, and like halfa year/full year to reach 100

74) will there be much grind ?

74) NO

75) Will there be any unique equipment for people participating in Alpha/Beta tests, not OP shit but different from live equips ?

75) Don't think so

76) Will there be any big difference between starter equips and end level equips or will the game be mostly player skill based ?

76) There will be a difference, but not that big

77) Why ppl must fight for other territory? I mean, yeah, its very fun to fight. But, but what it give to ppl what win or lose? In LA2 city give taxes. In your game can we set taxes? In DF city give binds (nice to have city with good pve spots) and teleport around the world. And some resources in city (Timber, Rare ore mines, Farms). What motivation in gain or destruction of citis and in building kingdoms?

77) We will have taxes. So, reasons for waging wars will be: taxes, resources (especially metal mines) and don't forget about political and ego dramas :)

78) Will there be a separation of roles in the group, such as a tank, DD, support? Maybe based on equipment or skills/abilities.

78) I hope that game will adopt close to realism roles: pikeman, cavalry, heavy cavalry, ranged units, heavy infantry and such. Those will be based on skills and equipment (armor and weapon types mostly)

79) Will there be some single/crowd control skills/actions(not a spells)? Maybe aimed hit to legs or hands and effect by weapon type.

79) Knockdowns, disarms, AoE with arrows are planned.

80) Do you make some sort of selfheal(like a bandages in UO)?

80) SoftHP - kinda yes - potions. Hard HP - only to stop bleeding from deep wounds.

Q/A 81-90

81: What is soft and hard HP, what is is the difference between them. (not sure if it is mentioned anywhere else, could not find it)

81) Written abit about that on our site. In few words: HardHP = actuall health, SoftHP = consciousness

82: Can anyone become a member of any [single]nation at any time regardless if they are in a guild or solo(assuming the nation accepts you)

82) Failed to understand that question

83: I was reading some topics and it appeared to me that there will be no npc traders. How will the game developers add money in the game economy with no npc's? I think the only way that this could happen is adding different currencies for guilds. Or do you have other plans?

83) There will be NPC traders in a central NPC city and we plan player vendors but later, after release.

84:Will the developers prevent that one or two guilds will rule the world of "life is feudal" by restricting the amount of land you can conquer or directly control (for example max: 5% of the worldmap)?

84) Amount of land per guild will eb limited, amount of guilds in alliance and their lands - no limitations.

85: Are Nations/Kingdoms a actual in game mechanic, (see Q64) or is it simply a other name for guild controlled land. (my 82 question is based on Nations being a separate mechanic were a guild or multiple guilds can start a single nation)

85) Actual game mechanic. It's alliance of guilds, where one guild is leading and the rest are following. Tributes will be possible also.

86) i was reading another post regarding tracking... will there be a stealth system that allows you to wreak havok that way, ala stealthed rogues in WoW? or will everyone have some sort of ability to sneak up on other players? or will you see everyone a mile away?

86) there will be no invisibility in any ways. You will have to use obstaсles (bushes, trees, landscape features) to hide from enemy or stay behind him. So ye, in theory you will see everyone miles away.

87) there is metion of solo play. what's that going to be like, especially since there won't be traditional mobs to kill, and lack of quest NPC's?

87) Peacefull crafting, your own small shed, small garden, alot of hunting (since you'll have to travel really far to stay alone and away from major guilds and alliances). It's just another way of gaming, try to shift you way of thinking away from WoW levels, mob farming and battlegrounds arenas.

88) how big is the world going to be, i read that it is going to span from the fall of rome until pre-gunpowder era. will there be "crusades?"

88) World will be 21,5 * 21,5 kilometers = 462,5 sq.km. It's up to players to have crusades or whatever they like to do - we won't force something like that with game mechanics or scripts.

89) how will you balance ranged vs melee?

89) Pretty much like it was in real world - shileds>ranged, speed (cavalry)>ranged, range>rest.

90) what will claiming territory look like?

90)Players will have a right to claim territory, it will be visible, if territory rights overlay will be active or simply by getting near that territory. You can't make someone to unacquire his territory, unless you're a leader of country, that have claimed that territory by building city and special building (that cause all territory in some radius to become a territory of that country). In that case you have a right to give or take away personal territory claims to your men. I think we will work out something, that will give some time for previous claimant of that territory to befriend with a new feudal or move to another spot and claim land there.

Q/A 91-100

91) What do you think your biggest challenge in getting the game completed will be?

91) Not really gameplay realted question, but whatever. Biggest challange will be to make all that monstrous game to run smooth and lagless, and especially during first days of release or server wide sieges.

92) how many people can there be maximum in a localized area? ie how many people can you have in your small castle at one time?

92) We hope that we can handle up to 300-500 people in a one small area without significant lags. But it's too early to talk about that.

93) how do you envisage the rank/hierarchical structure working? Will there be a world wide set rank, ie only 1 true king in the world?

93) No, global ranking won't be game enforced.

94) What will be the system requirements like for the game? Will the graphics be "scalable"? "Will i be able to play it on a laptop? ( didnt see requriements mentioned in other threads nor faq)

94) We will do our best to make our game as much scalable as possible in a field of graphics. You'll be able to play on a laptop, it all depends on how good your laptop is :)

95) any environmental effects (ie day/night cycles, weather) in the game, and will it actually affect game play?

95) there will be day/night cycles and hopefully weather system. But it will affect only players by limiting their visibility.

96) I whant ask about melee combat, how it work ? I heard a podcast but something don't understand. will only be one swing or not ? (i mean it like be only right swing or left swing, or it be and right and left and overhead). if i right understand all weapon have be self speed (mb i wrong) and if you have 2H long weapon its speed be low and another if you have 1h short weapon speed be faster.

96) IT's gonna be 4 directions of swing (pretty much same in most other games) left-right, right-left, overhead, thrust. Well, ye, iH weapons will be faster, while 2H are slower. And ye, water is wet and fire is hot BTW

97) what's going to be the single largest object a player can build in game?

97) I think keep or palace (if we ever gonna let players to build palace). But that might change futher in development.

98) how will work stats in game ? ( i mean str con dex and other), will be the differences between race ? what a stat cap ?

98) Not really worked out fully. There will be 5 stats and they will affect gameplay in direct way (like strength wil ladd to melee damage) and indirect way as primary/secondary stats of skills. There will be a stat cap.

99) will be crosshair or not?(i like how it realese in age of chivalry)

99) There will be a crosshair at least with ranged weapons and no weapons (to select objects or players to interact).

100) Great question!!! LIF will be only in English ?

100) Release plan is only English. We will provide localization lately, when we have time and resources for that.

Q/A 101-110

101) Label LIF is a hint of "CCCP"(serp i molot/serp i mech) or coincidence ?

101) Pure coincidence. I don't know what are you talking about :)

102) What will traveling be like? Will there be any sort of "fast travel?"

102 Missed

103) Big question! Can I ask questions in Russian? Please:)? I can understand English, but I find it hard to write or speak it.

103) Stick to English on these forums, please. If you want to ask question in Russian - i'll answer it on Goha.ru

104) in goha.ru Xseven say about styles in melee, like DAOC. This way or that is in fact ?

104) I doubt that we will ahve some styles or whatever coded. It will be pretty much like M&B melee.

105) In game will be collision ? I mean characters will pass through one another or not?

105) Yes there IS a collision in game and players collide eachother too.

106) I like FPV. I can play only in FPV(like in M&B and Age of Chivalry) ? Becouse i read old interactive FAQ and you say that:"1st person veiw won't be forced at all, for instance, unsheathing a melee weapon will bring a close behind back 3rd person camera view." For me FPV more realistic and give me greater immersion in the game, 3rd person not give me that.

106) We will allow to switch back to FPV even if you got melee weapon unsheathed.

107) I saw the towers in the screenshots.... they look awwweeesssommmee! That makes me wonder. After the tower/wall is built, at a later time can you make them taller? Essentially, could you modify it after it is built to make it look different, or BE different without having to tear it down and start over?

107) No, you won't be able to alter already built buildings or it modules.

108) Can a melee hit on two standing near targets? I mean, if hit by slashes. Or will kick in only the first, as implemented in Mortal Online.

108) No, only first one will be hit.

109) How many people will be taken in CBT, and what are the selection criteria?

109) Can't answer that question yet.

110) Will there be GM's? As they would choose if they will?

110) I think there will be some GMs but we won't pick them among players for sure.

Q/A 111-120

111) Will there be one and a half arms? (1H/2H weapon, i mean bastard and other), that we could take it in one hand, and in two hands.

111) Ye, we plan to make those.