No edit summary |
MannedTooth (talk | contribs) No edit summary |
||
(28 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
{{infobox item |
{{infobox item |
||
− | | name = |
+ | | name = Flux |
| image = flux.png |
| image = flux.png |
||
| type = Potion |
| type = Potion |
||
Line 13: | Line 13: | ||
| unitweight = 200 |
| unitweight = 200 |
||
| id = 476 |
| id = 476 |
||
− | | craftable = |
+ | | craftable = n |
− | | r1_skill = |
+ | | r1_skill = Herbalism |
| r1_minskilllevel = 60 |
| r1_minskilllevel = 60 |
||
| r1_skilldepends = ? |
| r1_skilldepends = ? |
||
− | | r1_requiredtool = |
+ | | r1_requiredtool = Mortar and pestle |
}} |
}} |
||
+ | |||
+ | '''Flux''', like [[naphtha]], is one of three properties a herb could potentially have. |
||
+ | You need to achieve [[Herbalism]] level 60 to be able to find the Flux property. To create Flux, one has to combine 2 herbs with the 'flux'-property in a mortar and pestle or an Herbalist's shop. |
||
+ | |||
+ | == Creation == |
||
+ | {| class="wikitable" |
||
+ | !Image |
||
+ | !Name |
||
+ | !Required skill |
||
+ | !Tool |
||
+ | !Equipment |
||
+ | |- |
||
+ | |[[File:Mortar.png|45x45px]] |
||
+ | |5x [[Mortar]] |
||
+ | |[[Materials preparation]]: 30 |
||
+ | |none |
||
+ | |[[Kiln]] |
||
+ | |- |
||
+ | |[[File:Steel ingot.png|45x45px]] |
||
+ | |[[Steel ingot]] |
||
+ | |[[Smelting]]: 60 |
||
+ | |[[Crucible and tongs]] |
||
+ | |[[:Category:Smelting devices|Smelting devices]] |
||
+ | |- |
||
+ | |[[File:Lump of steel.png|50x50px]] |
||
+ | |[[Lump of steel]] |
||
+ | |[[Smelting]]: 60 |
||
+ | |[[Crucible and tongs]] |
||
+ | |[[:Category:Smelting devices|Smelting devices]] |
||
+ | |- |
||
+ | |[[File:Steel bar.png|45x45px]] |
||
+ | |[[Steel bar]] |
||
+ | |[[Smelting]]: 60 |
||
+ | |[[Crucible and tongs]] |
||
+ | |[[:Category:Smelting devices|Smelting devices]] |
||
+ | |} |
||
+ | |||
+ | == Finding herbs with flux-property == |
||
+ | Flux becomes an important resource, once you start building larger constructions ([[warehouse]], [[barn]], ...), and finding the right herbs can take a while. |
||
+ | |||
+ | Out of the 66 available herbs in-game which can be gathered, 11 of them produce Flux. The main method of determining what your own Flux herbs are is to gather a large sum of each herb, stack them in your inventory neatly (with quantities of each herb in 5+ so you always have some, (this process might take a few hours of gathering and sorting), and start mixing herbs until you find two which produce Flux together. Once you find those, set them aside in your inventory. Then, proceed to mix those flux-producing herbs with other herbs in your inventory, one by one, until you find more herbs which make Flux. You can then set those ones aside too until you hopefully find 11 herbs. |
||
+ | |||
+ | == Gallery == |
||
+ | === Videos === |
||
+ | <div style="text-align:center">{{#ev:youtube|R7oD5THdnKs|425|left|}} </div><noinclude> |
||
[[Category:Potions]] |
[[Category:Potions]] |
||
− | [[ |
+ | [[de:Flussmittel]] |
+ | [[ru:Флюс]] |
||
+ | [[fr:Flux]] |
Latest revision as of 03:47, 19 January 2019
Flux | |||||||
---|---|---|---|---|---|---|---|
Description | |||||||
Type | Potion | ||||||
Weight | 0.2 Stones | ||||||
Length | 2 | ||||||
ID 476 |
Flux, like naphtha, is one of three properties a herb could potentially have. You need to achieve Herbalism level 60 to be able to find the Flux property. To create Flux, one has to combine 2 herbs with the 'flux'-property in a mortar and pestle or an Herbalist's shop.
Creation[ | ]
Image | Name | Required skill | Tool | Equipment |
---|---|---|---|---|
5x Mortar | Materials preparation: 30 | none | Kiln | |
Steel ingot | Smelting: 60 | Crucible and tongs | Smelting devices | |
Lump of steel | Smelting: 60 | Crucible and tongs | Smelting devices | |
Steel bar | Smelting: 60 | Crucible and tongs | Smelting devices |
Finding herbs with flux-property[ | ]
Flux becomes an important resource, once you start building larger constructions (warehouse, barn, ...), and finding the right herbs can take a while.
Out of the 66 available herbs in-game which can be gathered, 11 of them produce Flux. The main method of determining what your own Flux herbs are is to gather a large sum of each herb, stack them in your inventory neatly (with quantities of each herb in 5+ so you always have some, (this process might take a few hours of gathering and sorting), and start mixing herbs until you find two which produce Flux together. Once you find those, set them aside in your inventory. Then, proceed to mix those flux-producing herbs with other herbs in your inventory, one by one, until you find more herbs which make Flux. You can then set those ones aside too until you hopefully find 11 herbs.