Life is Feudal Wiki
Crafting skill
Attributes Skills
Primary Intellect Requires Herbalism
Secondary Strength Unlocks Alchemy
Skill Progression
Level Description
All Maximum % of Hard HP that can be healed
0 Can help to regain consciousness faster. Can heal.
30 Can heal wounds on arms and legs
60 Can heal fractured arms and legs
90 Can perform surgery and heal wounds and fractures anywhere on the body
100 Permanent +5 bonus to luck during healing
Skill ID 14

Healing is one of the three tier 3 crafting skills in the Nature's lore branch and the single branch following the Herbalism skill. Level 30 of Herbalism is required to learn this skill. To increase Healing past level 30, Herbalism skill must be at level 60.

While healing doesn't restore HP immediately, it speeds up the healing process by applying the 'Bed Rest' Effect on the patient. It also allows you to revive knocked down players and to heal Wounds and fractures on injured players. The 'Bed Rest' Effects will get cancelled if the patient takes any damage during their durations.

Unlocking Healing skill grants ability to inspect other players and detect their soft and hard health level and injuries. All Treatments are done by right clicking the patient and selecting 'Treat' and the correct type of treatment. Simple healing of hHP is called 'Treat Patient' and does not require any tools. At zero healing skill it heals 20% of the patient's maximum hardHP and this scales up with healer's skill level.

All treatments of injuries consume a Bandage from the healer's inventory. Healing a wound on a limb can be done at level 30+ by selecting Treat -> Wounds. Repairing fractured limbs requires skill 60 and a Primitive hammer or a Mallet equipped and then selecting Treat -> Fractures. Healing Severe Injuries, i.e. wounds and fractures of the torso and head, requires 90 in healing and a Saw. You then need to select Treat -> Severe Injuries, which will also mend any other injury at once, including bleeds. Injury treatments give rest effects of their own, but to heal also hHP you need to give the basic Treat Patient 'Bed Rest' Effect as well.


Name Level Duration
Min – Max
Equipment Target
Inspect Patient 0 MinTime – MaxTime - Player
Treat Patient (hHP) 0 MinTime – MaxTime - Player
Treat to Revive (sHp) 0 MinTime – MaxTime - Player
Treat Wounds (arms and legs) 30 MinTime – MaxTime Bandage Player
Treat Fractures (arms and legs) 60 MinTime – MaxTime Hammer and Bandage Player
Treat Severe Injuries (fractures and wounds anywhere on the body) 90 MinTime – MaxTime Saw and Bandage Player
  • Basic duration of wounds and fracture Bed Rest effect depends on both the real skill level and bandage quality level, and varies from 0.36 (level=30, q=30) to 0.15(level=100, q=100) of injury time left at the moment of the healing.
  • The Treat abilities (Wounds, Fractures and Severe Injuries) use luck to decrease the duration of the rest effect by 20%

Video Guides & Training Tips[]

Have a piece of advice for effective training? Edit this section and place it here!

  • After level 60 keep a hammer on you, and at 90+ keep a saw on you to perform bone-straightening and surgery.


MMO: Crafting skills
Artisan Artisan Construction Construction Masonry Masonry Architecture Architecture
Mining Mining Materials Processing Materials Processing Precious Prospecting Precious Prospecting Jewelry Jewelry
Forestry Forestry Carpentry Carpentry Bowcraft Bowcraft Warfare Engineering Warfare Engineering
Kilning Kilning Forging Forging Weaponsmithing Weaponsmithing Armorsmithing Armorsmithing
Household Household Farming Farming Cooking Cooking Tailoring Tailoring
Gathering Gathering Herbalism Herbalism Healing Healing Alchemy Alchemy
Hunting Hunting Procuration Procuration Animal Lore Animal Lore Warhorse Training Warhorse Training