Life is Feudal Wiki
Herbal Garden
Herbal garden.png
Type Crafting
Capacity 100 Stones
Binding points
Rally points
Quantity Ingredient Influence
120 × Fertile soil 60 %
2 × Hardwood board Regional 10 %
10 × Nails 5 %
2 × Handle 5 %
4 × Metal components 5 %
× [[]] %
× [[]] %
Durability Equipment Influence
15 Mallet 5 %
[[]] %
[[]] %
Required skill Construction
Minimum skill level 90
Skill influence 10 %
Starting tool Hammer
Crafting duration
Resulting quantity
Amount wanted
ID 1353

The Herbal Garden is used to grow Herbs. A Herbalism skill of 60 is required to use the garden.

The quality of the herbal garden itself might affect the resulting herbs in someway, but the exact effect is not confirm.

Object Size



The herbal garden requires 10 water and one herb in order to work. Growth cycle takes 3 days to finish once started.

It is possible to add a form of fertilizier to further improve the quality of the resulting herbs. Possible fertiliziers are:

Each type of herb has its specific fertilizer combination that it likes best.

Suggested planting options:

  • 10 water and one herb. This will produce 10-11 low quality herbs.
  • 10 water, one herb and 1-6 fertilizier(Fish, Dung, or Bones). This will produce 10-11 herbs with better chance of higher quality herbs.


Water should be 100 quality. The quality of the fertilizer has a 40% weight on the output's quality.

If you use a herb's proper fertilizer you should get 3 high quality, 3 medium quality and 5 low quality herbs.

The difference between each output tier of herbs is about 30 quality.

Low quality water, fertilizer or herb has no affect on how many total herbs you get, only luck and the proper fertilizer for said herb.

Information Source[]

The above statements are fact in the MMO and are proven by over 900 tests using several characters with level 100 herbalism skill.

Here is the link to all 998 test cases. Ideal fertilizers were verified by 2 separate characters. spreadsheets