Got a major overhaul, no exact data known so far.
Hunger is depleted by Hard Stamina regeneration. If the hunger status bar reaches zero it will start to deplete your Soft HP resulting in a hunger fainting and death. Also current Hunger influences rate of gaining experience, see lower.
Food multiplier allows to gain more experience per each action. Each action has some base value of exp, that is multiplied by the Food multiplier to get the real exp increase. Also as a side effect it increases the gain of Attributes (again for any actions).
The base value of Food multiplier is 0.5. The exact maximum value is unknown but before the wipe in Spring 2020 it was around 5.0, after the wipe it was roughly doubled and is somewhere between 8 and 10. Thus properly using the Food multiplier you may be able to increase your experience gain by a factor of almost 20.
The game server stores the Food Complexity of last 35-45 meals your character has eaten. Let us name this number of meals your Particularity. Different people report different values of Particularity; there were some tests that show possibility that it depends on Willpower. It was reported that it equals 38 for low Willpower and 43 for maximum Willpower; those numbers were not tested extensively.
Each piece of food that you eat has its own Food multiplier (see explanation below); the game presumably takes the average of multipliers of the last [your Particularity] meals. To get this multiplier from a meal it is required, that it was not repeated among the last [Particularity] meals. We do not know exactly what happens if a meal is repeated; two theories are that either you get a default multiplier of 0.5 for it, or that you get half of its multiplier.
Finally, the resulting multiplier is also diminished by current Hunger. Exact formula unknown, feel free to contribute.
Food multiplier of a meal
Food multiplier of a meal is basically the sum of qualities of its ingridiends, divided by 50 (it was 100 before the patch of Spring 2020). So a basic 1-component meal can have a multiplier of 2.0 or even less, and a 5-component food can have a multiplier of 10.0. Note that this formula may be not entirely correct -- perhaps +0.5 is added for consistency so that even very bad quality 1-component food doesnt make your multiplier close to zero.
Hunger is the value representing how well fed your character is and affects the speed of regeneration of major attributes. Hunger is depleted by Hard Stamina regeneration. If the hunger status bar reaches zero it will start to deplete your Soft HP resulting in a hunger fainting and death.
The game server stores the Food Complexity of last 5 meals your character has eaten. The sum of these numbers are used in the calculation of Food multiplier.
The Food multiplier directly affects amount of increase of ALL of your skills. The Food multiplier consists of two parts: Hunger and Complexity summed over the last five meals eaten. Food multiplier formula is as follows:
FoodMult = Last5MealsComplexity × Hunger × 0.0001
Take a look on that table of possible food multiplier values:
Last 5 meals Complexity
In brief, gathering mushrooms and berries, then catching fish and frying it will be more than enough to survive and obtain maximum attributes regeneration speeds. But if you want to significantly increase the progression of your skills, you should eat complex meals from a good cook or become a good cook yourself.
Food complexity depends on how many ingredients were used in the cooking process. The more ingredients of a given meal, the greater the complexity of that meal. Complexity is calculated when eating food.
- Example: If you start with a fish which has 100 quality, then fry it and eat it, you will end up with 20 complexity of your eaten food. But if you begin with the same quality fish and add with quality 100 potatoes, onions, wine and cabbage (five ingredients!!!), the result could be fish stew with 100 quality and 100 complexity once you will eat it. Five ingredients is the maximum you can use per recipe.
Simply put, max complexity is calculated from the number of ingredients in the recipe. 20 complexity per ingredient. Resulting complexity is a fraction of the max based on food quality. Food quality is averaged from the qualities of the ingredients, skill, device, and tool used.
The formula for determining the complexity of cooking food:
Max Complexity = Number of ingredients * 20 Result Complexity = (Quality / 100) * Max Complexity
5-ingredient foods will always have complexity = quality.
- Example: If you make a quality 65 "Fried Salmon Patties" (60 max complexity,) your resulting complexity would be:
65 / 100 * 60 = 39 Complexity
|5||Venison Bratwurst Sausage||100|
|4||Lamb Stew with Cabbage||80|
|4||Beef Cabbage Hash||80|
|4||King's Beef Stew||80|
|4||Apple Meat Loaf||80|
|4||Apple Castle Soup||80|
|4||Apple Berry Pie||80|
|3||Potato with Mushrooms||60|
|3||Mutton with Peas||60|
|3||Codfish with Mushrooms||60|
|3||Trout in Berrie Sauce||60|
|3||Fried Salmon Patties||60|
|3||Pea Porky Soup||60|
|3||Pea Soup Puree||60|
|2||Wild Meat with Peas||40|
|2||Codfish with Cabbage||40|
|2||Berries in Honey||40|
|2||Cake with Giblets||40|
|2||Pecene Veprevo Koleno||40|