(Added #Food Quality Multiplier.) |
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− | Hunger is the value representing how well fed your character is and affects the speed of regeneration of major [[attribute]]s. Hunger is depleted by [[attribute|Hard Stamina]] regeneration. If [[attribute|hunger]] reaches zero it will start to deplete your [[attribute#Soft HP (Soft Hit points)|Soft HP]] resulting in a hunger fainting and [[death]]. |
+ | Hunger is the value representing how well fed your character is and affects the speed of regeneration of major [[attribute]]s. Hunger is depleted by [[attribute|Hard Stamina]] regeneration. If [[attribute|hunger]] reaches zero it will start to deplete your [[attribute#Soft HP (Soft Hit points)|Soft HP]] resulting in a hunger fainting and [[death]]. |
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⚫ | * '''Example''': If you start with a fish which has 100 quality, then fry it and eat it, you will end up with 20 complexity of your eaten [[food]]. But if you begin with the same quality fish and add with quality 100 potatoes, onions, wine and cabbage (five ingredients!!!), the result could be fish stew with 100 quality and 100 complexity once you will eat it. Five ingredients is the maximum you can use per recipe |
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==Food Quality Multiplier== |
==Food Quality Multiplier== |
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+ | The game server stores the '''Food Complexity''' of last 5 meals your character has eaten. The sum of these numbers are used in the calculation of '''Food multiplier'''. |
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The '''Food multiplier''' directly affects amount of increase of '''ALL''' of your skills. The '''Food multiplier''' consists of two parts: Hunger and Complexity summed over the last five meals eaten. Food multiplier formula is as follows: |
The '''Food multiplier''' directly affects amount of increase of '''ALL''' of your skills. The '''Food multiplier''' consists of two parts: Hunger and Complexity summed over the last five meals eaten. Food multiplier formula is as follows: |
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:<tt>FoodMult = Last5MealsComplexity × Hunger × 0.0001</tt> |
:<tt>FoodMult = Last5MealsComplexity × Hunger × 0.0001</tt> |
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==Food Complexity== |
==Food Complexity== |
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⚫ | * '''Example''': If you start with a fish which has 100 quality, then fry it and eat it, you will end up with 20 complexity of your eaten [[food]]. But if you begin with the same quality fish and add with quality 100 potatoes, onions, wine and cabbage (five ingredients!!!), the result could be fish stew with 100 quality and 100 complexity once you will eat it. Five ingredients is the maximum you can use per recipe. |
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Simply put, max complexity is calculated from the number of ingredients in the recipe. 20 complexity per ingredient. Resulting complexity is a fraction of the max based on food quality. Food quality is averaged from the qualities of the ingredients, skill, device, and tool used. |
Simply put, max complexity is calculated from the number of ingredients in the recipe. 20 complexity per ingredient. Resulting complexity is a fraction of the max based on food quality. Food quality is averaged from the qualities of the ingredients, skill, device, and tool used. |
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Revision as of 09:05, 30 December 2017
Hunger is the value representing how well fed your character is and affects the speed of regeneration of major attributes. Hunger is depleted by Hard Stamina regeneration. If hunger reaches zero it will start to deplete your Soft HP resulting in a hunger fainting and death.
Food Quality Multiplier
The game server stores the Food Complexity of last 5 meals your character has eaten. The sum of these numbers are used in the calculation of Food multiplier.
The Food multiplier directly affects amount of increase of ALL of your skills. The Food multiplier consists of two parts: Hunger and Complexity summed over the last five meals eaten. Food multiplier formula is as follows:
- FoodMult = Last5MealsComplexity × Hunger × 0.0001
Take a look on that table of possible food multiplier values:
Hunger / Last 5 meals Complexity |
50 | 200 | 350 | 500 |
---|---|---|---|---|
0 | 0 | 0 | 0 | 0 |
25 | 0.125 | 0.5 | 0.875 | 1.25 |
50 | 0.25 | 1 | 1.75 | 2.5 |
75 | 0.375 | 1.5 | 2.625 | 3.75 |
100 | 0.5 | 2 | 3.5 | 5 |
In brief, gathering mushrooms and berries, then catching fish and frying it will be more than enough to survive and obtain maximum attributes regeneration speeds. But if you want to significantly increase the progression of your skills, you should eat complex meals from a good cook or become a good cook yourself.
Food Complexity
Food complexity depends on how many ingredients were used in the cooking process of a given meal, the greater the complexity of that meal. Complexity is calculated when eating food.
- Example: If you start with a fish which has 100 quality, then fry it and eat it, you will end up with 20 complexity of your eaten food. But if you begin with the same quality fish and add with quality 100 potatoes, onions, wine and cabbage (five ingredients!!!), the result could be fish stew with 100 quality and 100 complexity once you will eat it. Five ingredients is the maximum you can use per recipe.
Simply put, max complexity is calculated from the number of ingredients in the recipe. 20 complexity per ingredient. Resulting complexity is a fraction of the max based on food quality. Food quality is averaged from the qualities of the ingredients, skill, device, and tool used.
The formula for determining the complexity of cooking food:
Max Complexity = Number of ingredients * 20 Result Complexity = (Quality / 100) * Max Complexity
5-ingredient foods will always have complexity = quality.
For example, if you make a quality 65 "Fried Salmon Patties" (60 max complexity,) your resulting complexity would be:
65 / 100 = 0.65
0.65 * 60 = 39 Complexity
Max complexities are as follows: <database as of 11/23/14>
Ingredients | Name | MaxComplexity |
---|---|---|
5 | Ravioli | 100 |
5 | Chicken Pie | 100 |
5 | Pizza | 100 |
5 | Greatberry Pie | 100 |
5 | Cod Chowder | 100 |
5 | Venison Stew | 100 |
5 | Venison Bratwurst Sausage | 100 |
5 | Waterzooi | 100 |
5 | Meat Kabobs | 100 |
5 | Meat Stew | 100 |
5 | Fish Stew | 100 |
5 | Cottage Pie | 100 |
4 | Herring Salad | 80 |
4 | Lamb Stew with Cabbage | 80 |
4 | Pork Sausage | 80 |
4 | Yorkshire Pudding | 80 |
4 | Beef Cabbage Hash | 80 |
4 | King's Beef Stew | 80 |
4 | Apple Meat Loaf | 80 |
4 | Apple Castle Soup | 80 |
4 | Vegetable Soup | 80 |
4 | Fish Cakes | 80 |
4 | Stuffed Rabbit | 80 |
4 | Apple Berry Pie | 80 |
3 | Rollmops | 60 |
3 | Mulled Wine | 60 |
3 | Eggnog | 60 |
3 | Potato with Mushrooms | 60 |
3 | Cookies | 60 |
3 | Mutton with Peas | 60 |
3 | Confiture | 60 |
3 | Codfish with Mushrooms | 60 |
3 | Trout in Berrie Sauce | 60 |
3 | Fried Salmon Patties | 60 |
3 | Normann bread | 60 |
3 | Pea Porky Soup | 60 |
3 | Cabbage Pies | 60 |
3 | Julienne | 60 |
3 | Egg Pies | 60 |
3 | Pea Soup Puree | 60 |
3 | Wild Soup | 60 |
3 | Omelet | 60 |
3 | Crispy Chicken | 60 |
3 | Beast Steak | 60 |
3 | Beef Stew | 60 |
2 | Wild Meat with Peas | 40 |
2 | Codfish with Cabbage | 40 |
2 | Baklava | 40 |
2 | Compote | 40 |
2 | Berries in Honey | 40 |
2 | Cake with Giblets | 40 |
2 | Pasta | 40 |
2 | Onion Soup | 40 |
2 | Fried Eggs | 40 |
2 | Pecene Veprevo Koleno | 40 |
2 | Milky Salmon | 40 |
2 | Apple Buns | 40 |
2 | Mutton Steak | 40 |
2 | Samsa | 40 |
2 | Goulash | 40 |
2 | Cheese Buns | 40 |
2 | Milky Bread | 40 |
1 | Bread | 20 |
1 | Beef Steak | 20 |
1 | Fried Herring | 20 |
1 | Fried Trout | 20 |
1 | Stew Cabbage | 20 |
1 | Pea Porridge | 20 |
1 | Boiled Potatoes | 20 |
1 | Bacon | 20 |
1 | Cheese | 20 |
1 | Boiled Chicken | 20 |
1 | Fried Beast | 20 |
1 | Wine | 20 |
1 | Boiled Eggs | 20 |
1 | Fried Salmon | 20 |
1 | Fried Codfish | 20 |