Life is Feudal Wiki
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Hunger is the value representing how well fed your character is and affects the speed of regeneration of major [[attribute]]s. Hunger is depleted by [[attribute|Hard Stamina]] regeneration. If [[attribute|hunger]] reaches zero it will start to deplete your [[attribute#Soft HP (Soft Hit points)|Soft HP]] resulting in a hunger fainting and [[death]].
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Hunger is the value representing how well fed your character is and affects the speed of regeneration of major [[attribute]]s. Hunger is depleted by [[attribute|Hard Stamina]] regeneration. If [[attribute|hunger]] reaches zero it will start to deplete your [[attribute#Soft HP (Soft Hit points)|Soft HP]] resulting in a hunger fainting and [[death]].
 
Another part of the '''hunger system''' is '''Food Complexity'''. The more ingredients were used in the cooking process of a given meal, the greater the '''complexity''' of that meal. Complexity is calculated when eating [[food]].
 
* '''Example''': If you start with a fish which has 100 quality, then fry it and eat it, you will end up with 20 complexity of your eaten [[food]]. But if you begin with the same quality fish and add with quality 100 potatoes, onions, wine and cabbage (five ingredients!!!), the result could be fish stew with 100 quality and 100 complexity once you will eat it. Five ingredients is the maximum you can use per recipe.<br><br>The game server stores the '''Food Complexity''' of last 5 meals your character has eaten. The sum of these numbers are used in the calculation of '''Food multiplier'''.
 
   
 
==Food Quality Multiplier==
 
==Food Quality Multiplier==
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The game server stores the '''Food Complexity''' of last 5 meals your character has eaten. The sum of these numbers are used in the calculation of '''Food multiplier'''.
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The '''Food multiplier''' directly affects amount of increase of '''ALL''' of your skills. The '''Food multiplier''' consists of two parts: Hunger and Complexity summed over the last five meals eaten. Food multiplier formula is as follows:
 
The '''Food multiplier''' directly affects amount of increase of '''ALL''' of your skills. The '''Food multiplier''' consists of two parts: Hunger and Complexity summed over the last five meals eaten. Food multiplier formula is as follows:
 
:<tt>FoodMult = Last5MealsComplexity × Hunger × 0.0001</tt>
 
:<tt>FoodMult = Last5MealsComplexity × Hunger × 0.0001</tt>
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==Food Complexity==
 
==Food Complexity==
 
Food complexity depends on how many ingredients were used in the cooking process of a given meal, the greater the '''complexity''' of that meal. Complexity is calculated when eating [[food]].
 
* '''Example''': If you start with a fish which has 100 quality, then fry it and eat it, you will end up with 20 complexity of your eaten [[food]]. But if you begin with the same quality fish and add with quality 100 potatoes, onions, wine and cabbage (five ingredients!!!), the result could be fish stew with 100 quality and 100 complexity once you will eat it. Five ingredients is the maximum you can use per recipe.
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Simply put, max complexity is calculated from the number of ingredients in the recipe. 20 complexity per ingredient. Resulting complexity is a fraction of the max based on food quality. Food quality is averaged from the qualities of the ingredients, skill, device, and tool used.
 
Simply put, max complexity is calculated from the number of ingredients in the recipe. 20 complexity per ingredient. Resulting complexity is a fraction of the max based on food quality. Food quality is averaged from the qualities of the ingredients, skill, device, and tool used.
   

Revision as of 09:05, 30 December 2017

Hunger is the value representing how well fed your character is and affects the speed of regeneration of major attributes. Hunger is depleted by Hard Stamina regeneration. If hunger reaches zero it will start to deplete your Soft HP resulting in a hunger fainting and death.

Food Quality Multiplier

The game server stores the Food Complexity of last 5 meals your character has eaten. The sum of these numbers are used in the calculation of Food multiplier.

The Food multiplier directly affects amount of increase of ALL of your skills. The Food multiplier consists of two parts: Hunger and Complexity summed over the last five meals eaten. Food multiplier formula is as follows:

FoodMult = Last5MealsComplexity × Hunger × 0.0001

Take a look on that table of possible food multiplier values:

Hunger /
Last 5 meals Complexity
50 200 350 500
0 0 0 0 0
25 0.125 0.5 0.875 1.25
50 0.25 1 1.75 2.5
75 0.375 1.5 2.625 3.75
100 0.5 2 3.5 5

In brief, gathering mushrooms and berries, then catching fish and frying it will be more than enough to survive and obtain maximum attributes regeneration speeds. But if you want to significantly increase the progression of your skills, you should eat complex meals from a good cook or become a good cook yourself.

Food Complexity

Food complexity depends on how many ingredients were used in the cooking process of a given meal, the greater the complexity of that meal. Complexity is calculated when eating food.

  • Example: If you start with a fish which has 100 quality, then fry it and eat it, you will end up with 20 complexity of your eaten food. But if you begin with the same quality fish and add with quality 100 potatoes, onions, wine and cabbage (five ingredients!!!), the result could be fish stew with 100 quality and 100 complexity once you will eat it. Five ingredients is the maximum you can use per recipe.

Simply put, max complexity is calculated from the number of ingredients in the recipe. 20 complexity per ingredient. Resulting complexity is a fraction of the max based on food quality. Food quality is averaged from the qualities of the ingredients, skill, device, and tool used.

The formula for determining the complexity of cooking food:

Max Complexity = Number of ingredients * 20
Result Complexity = (Quality / 100) * Max Complexity

5-ingredient foods will always have complexity = quality.
For example, if you make a quality 65 "Fried Salmon Patties" (60 max complexity,) your resulting complexity would be:

65 / 100 = 0.65
0.65 * 60 = 39 Complexity

Max complexities are as follows: <database as of 11/23/14>

Ingredients Name MaxComplexity
5 Ravioli 100
5 Chicken Pie 100
5 Pizza 100
5 Greatberry Pie 100
5 Cod Chowder 100
5 Venison Stew 100
5 Venison Bratwurst Sausage 100
5 Waterzooi 100
5 Meat Kabobs 100
5 Meat Stew 100
5 Fish Stew 100
5 Cottage Pie 100
4 Herring Salad 80
4 Lamb Stew with Cabbage 80
4 Pork Sausage 80
4 Yorkshire Pudding 80
4 Beef Cabbage Hash 80
4 King's Beef Stew 80
4 Apple Meat Loaf 80
4 Apple Castle Soup 80
4 Vegetable Soup 80
4 Fish Cakes 80
4 Stuffed Rabbit 80
4 Apple Berry Pie 80
3 Rollmops 60
3 Mulled Wine 60
3 Eggnog 60
3 Potato with Mushrooms 60
3 Cookies 60
3 Mutton with Peas 60
3 Confiture 60
3 Codfish with Mushrooms 60
3 Trout in Berrie Sauce 60
3 Fried Salmon Patties 60
3 Normann bread 60
3 Pea Porky Soup 60
3 Cabbage Pies 60
3 Julienne 60
3 Egg Pies 60
3 Pea Soup Puree 60
3 Wild Soup 60
3 Omelet 60
3 Crispy Chicken 60
3 Beast Steak 60
3 Beef Stew 60
2 Wild Meat with Peas 40
2 Codfish with Cabbage 40
2 Baklava 40
2 Compote 40
2 Berries in Honey 40
2 Cake with Giblets 40
2 Pasta 40
2 Onion Soup 40
2 Fried Eggs 40
2 Pecene Veprevo Koleno 40
2 Milky Salmon 40
2 Apple Buns 40
2 Mutton Steak 40
2 Samsa 40
2 Goulash 40
2 Cheese Buns 40
2 Milky Bread 40
1 Bread 20
1 Beef Steak 20
1 Fried Herring 20
1 Fried Trout 20
1 Stew Cabbage 20
1 Pea Porridge 20
1 Boiled Potatoes 20
1 Bacon 20
1 Cheese 20
1 Boiled Chicken 20
1 Fried Beast 20
1 Wine 20
1 Boiled Eggs 20
1 Fried Salmon 20
1 Fried Codfish 20