Life is Feudal: Your Own is a (significantly) smaller version of Life is Feudal: MMORPG game. LiF:YO allows players to run their own servers and shifts the control towards many private server administrators, while LiF:MMO server and its rulesets will be controlled by developers, the same way as other MMORPGs. Lif:MMO will have additional features, for example guilds and guild wars, minigames, claims, sieges and so on.
LiF:MMO is currently in a pre-alpha stage of the development and it is not accessible for broader public.
LiF:YO is available on Steam and it is in early alpha stage.
LiF:MMO will feature a small Newbie Island. All new characters will spawn and live on this island. If they want to transfer to the mainland, they have to buy their way out - the price of the ticket is not set up yet as LiF:MMO is not available. This makes Lif:MMO technically free, although free gameplay is limited to the newbie island.
LiF:YO can be purchased on Steam for $40 (£25).
Those who purchased LiF:YO will get one ticket out of Newbie Island upon LiF:MMO's release.
Differences between LiF:YO and LiF:MMO
Life is Feudal: Your Own (LiF:YO)
Life is Feudal Sandbox MMORPG (LiF:MMO)
Amount of players in a single world
Max 64 players
Size of the game world
Pregenerated 3×3 km world
Pregenerated 21×21 km world, can be stretched almost endlessly at later stages
Amount of worlds
Numerous private dedicated servers that can be hosted on player’s PCs
One single world (regional worlds for NA, EU, CIS etc. as dictated by population)
Worlds can be started and reset at any time by server administrator
Persistent world that will last for years with a living and breathing history created by the players
Server administrator will be able to set passwords and enforce rulesets that suit their and their friends playstyle
Personal claims, guild claims and other types of land claims in the gameworld
Gameplay rules tweaking
Some gameplay settings can be tweaked by server owners to alter a gameplay (skills progression speed, skillcap, statcap, etc.)
One core ruleset that will be maintained by the LiF development team
No battles and no sieges
Full scale guild system with Guild vs Guild battle and siege systems
Full feature set designed for LiF MMORPG (minigames, claims, global politics and trading etc.)
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