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Life is Feudal: Your Own is a (significantly) smaller version of Life is Feudal: MMORPG game. LiF:YO allows players to run their own servers and shifts the control towards many private server administrators, while LiF:MMO server and its rulesets will be controlled by developers, the same way as other MMORPGs. Lif:MMO will have additional features, for example guilds and guild wars, minigames, claims, sieges and so on.


  • LiF:MMO is currently in a pre-alpha stage of the development and it is not accessible for broader public.
  • LiF:YO is available on Steam and it is in early alpha stage.


  • LiF:MMO will feature a small Newbie Island. All new characters will spawn and live on this island. If they want to transfer to the mainland, they have to buy their way out - the price of the ticket is not set up yet as LiF:MMO is not available. This makes Lif:MMO technically free, although free gameplay is limited to the newbie island.
  • LiF:YO can be purchased on Steam for $40 (£25).
  • Those who purchased LiF:YO will get one ticket out of Newbie Island upon LiF:MMO's release.

Differences between LiF:YO and LiF:MMO[]

Life is Feudal: Your Own (LiF:YO) Life is Feudal Sandbox MMORPG (LiF:MMO)
Amount of players in a single world Max 64 players 10 000+
Size of the game world Pregenerated 3×3 km world Pregenerated 21×21 km world, can be stretched almost endlessly at later stages
Amount of worlds Numerous private dedicated servers that can be hosted on player’s PCs One single world (regional worlds for NA, EU, CIS etc. as dictated by population)
Persistency Worlds can be started and reset at any time by server administrator Persistent world that will last for years with a living and breathing history created by the players
Control Server administrator will be able to set passwords and enforce rulesets that suit their and their friends playstyle Personal claims, guild claims and other types of land claims in the gameworld
Gameplay rules tweaking Some gameplay settings can be tweaked by server owners to alter a gameplay (skills progression speed, skillcap, statcap, etc.) One core ruleset that will be maintained by the LiF development team
Massiveness No battles and no sieges Full scale guild system with Guild vs Guild battle and siege systems
Other differences No minigames Full feature set designed for LiF MMORPG (minigames, claims, global politics and trading etc.)