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Life is Feudal Wiki
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Harvested [[resources]] have a small chance to be ''regional''. This is shown in the [[item]]'s tooltip, detailing which [[region]] of the world the item is from. The chance of producing regional resources is around 1% plus [[luck]] bonuses provided by [[jewelry]]. When crafting using a ''regional'' component, the crafted item will also be ''regional'' if it can be. Some recipes require a component to be ''regional'', such as advanced buildings and [[blueprint]] recipes. The crafting interface will show a little icon, [[File:Regional.gif]], next to crafting components that either can be or has to be ''regional''. There is currently no UI or game-file hint that says whether a component has to be ''regional'' or if it being ''regional'' simply means the result can be ''regional'' if ''regional'' components are used. The current rule of thumb is: in [[building]] recipes the ''regional'' components are mandatory, in [[blueprint]] recipes the ''regional'' components are mandatory, and all other recipes the ''regional'' components are optional. == Ore == Although ore can be mined with the "Dig a Tunnel" ability, the ore will never be regional when gathered this way. The "Mine Ore" abilities from the [[mining]] [[Crafting skills|crafting skill]] must be used to obtain regional ore. '''Warning''': Dropping regional ores on the ground will wipe their regional status returning them to ordinary ores. Store regional ore in containers to maintain its regional status. == Items Optionally Using Regional Materials == <dpl> category = Require_regional notcategory = Require_blueprint notcategory = Buildings uses = Template:Infobox_item tablesortcol = 2 include = {Infobox item}.item_list format = {{Infobox_item.item_list/Header2_format}},\n,, </dpl> == Items Requiring a [[Blueprint]] and Regional Materials == <dpl> category = Require_regional & Require_blueprint notcategory = Buildings uses = Template:Infobox_item tablesortcol = 2 include = {Infobox item}.item_list format = {{Infobox_item.item_list/Header2_format}},\n,, </dpl> == Buildings Requiring Regional Materials == <dpl> category = Require_regional uses = Template:Infobox_building tablesortcol = 2 include = {Infobox building}.building_list format = {{Infobox_building.building_list/Header2_format}},\n,, </dpl> [[Category:Game_mechanics]]
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