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DoriftuEvo (talk | contribs) m (Clarification about regional ore) Tag: Visual edit |
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− | Harvested [[resources]] have a small chance to be '' |
+ | Harvested [[resources]] have a small chance to be ''regional''. This is shown in the [[item]]'s tooltip, detailing which [[region]] of the world the item is from. |
The chance of producing regional resources is around 1% plus [[luck]] bonuses provided by [[jewelry]]. |
The chance of producing regional resources is around 1% plus [[luck]] bonuses provided by [[jewelry]]. |
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− | When crafting using a '' |
+ | When crafting using a ''regional'' component, the crafted item will also be ''regional'' if it can be. Some recipes require a component to be ''regional'', such as advanced buildings and [[blueprint]] recipes. |
The crafting interface will show a little icon, [[File:Regional.gif]], next to crafting components that either can be or has to be ''regional''. |
The crafting interface will show a little icon, [[File:Regional.gif]], next to crafting components that either can be or has to be ''regional''. |
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There is currently no UI or game-file hint that says whether a component has to be ''regional'' or if it being ''regional'' simply means the result can be ''regional'' if ''regional'' components are used. The current rule of thumb is: in [[building]] recipes the ''regional'' components are mandatory, in [[blueprint]] recipes the ''regional'' components are mandatory, and all other recipes the ''regional'' components are optional. |
There is currently no UI or game-file hint that says whether a component has to be ''regional'' or if it being ''regional'' simply means the result can be ''regional'' if ''regional'' components are used. The current rule of thumb is: in [[building]] recipes the ''regional'' components are mandatory, in [[blueprint]] recipes the ''regional'' components are mandatory, and all other recipes the ''regional'' components are optional. |
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+ | == Ore == |
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⚫ | |||
+ | Although ore can be mined with the "Dig a Tunnel" ability, the ore will never be regional when gathered this way. The "Mine Ore" abilities from the [[mining]] [[Crafting skills|crafting skill]] must be used to obtain regional ore. |
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⚫ | |||
− | == World Transfer == |
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− | When transfering to another world, all regional items in your inventory lose their regional status. |
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− | |||
− | == Trade Export To Another World == |
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− | Regional items brought using the inter-world [[trade]] will lose their regional status. |
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== Items Optionally Using Regional Materials == |
== Items Optionally Using Regional Materials == |
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notcategory = Buildings |
notcategory = Buildings |
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uses = Template:Infobox_item |
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+ | tablesortcol = 2 |
include = {Infobox item}.item_list |
include = {Infobox item}.item_list |
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format = {{Infobox_item.item_list/Header2_format}},\n,, |
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notcategory = Buildings |
notcategory = Buildings |
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uses = Template:Infobox_item |
uses = Template:Infobox_item |
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+ | tablesortcol = 2 |
include = {Infobox item}.item_list |
include = {Infobox item}.item_list |
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format = {{Infobox_item.item_list/Header2_format}},\n,, |
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category = Require_regional |
category = Require_regional |
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uses = Template:Infobox_building |
uses = Template:Infobox_building |
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+ | tablesortcol = 2 |
include = {Infobox building}.building_list |
include = {Infobox building}.building_list |
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format = {{Infobox_building.building_list/Header2_format}},\n,, |
format = {{Infobox_building.building_list/Header2_format}},\n,, |
Latest revision as of 20:03, 14 December 2020
Harvested resources have a small chance to be regional. This is shown in the item's tooltip, detailing which region of the world the item is from.
The chance of producing regional resources is around 1% plus luck bonuses provided by jewelry.
When crafting using a regional component, the crafted item will also be regional if it can be. Some recipes require a component to be regional, such as advanced buildings and blueprint recipes.
The crafting interface will show a little icon, , next to crafting components that either can be or has to be regional.
There is currently no UI or game-file hint that says whether a component has to be regional or if it being regional simply means the result can be regional if regional components are used. The current rule of thumb is: in building recipes the regional components are mandatory, in blueprint recipes the regional components are mandatory, and all other recipes the regional components are optional.
Contents
Ore[]
Although ore can be mined with the "Dig a Tunnel" ability, the ore will never be regional when gathered this way. The "Mine Ore" abilities from the mining crafting skill must be used to obtain regional ore.
Warning: Dropping regional ores on the ground will wipe their regional status returning them to ordinary ores. Store regional ore in containers to maintain its regional status.
Items Optionally Using Regional Materials[]
Image | Name | Type | Materials Required | Crafting Skill Required | |
---|---|---|---|---|---|
Anvil | Metallic manufactured product | 1x Clay anvil form 8x Common ingots ![]() |
Forging | 0 | |
Building Kit | Repair kits | 60x Little boards ![]() 2x Metal sheet ![]() 40x Nails ![]() 2x Linen rope ![]() |
Carpentry | 90 | |
Chainmail | Metallic manufactured products | 3x Wire ![]() 1x Common bars ![]() |
Armorsmithing | 30 | |
Copper ingot | Common ingot | 20x Copper ore ![]() |
Forging | 30 | |
Door Module | Building manufactured products | 9x Hardwood board ![]() 2x Metal band 1x Lock |
Carpentry | 30 | |
Flax fibers | Fibers | 2x Water 10x Flax stem ![]() |
Procuration | 0 | |
Hank of Linen | Cloth processed materials | 5x Flax fibers ![]() |
Tailoring | 0 | |
Iron Bar | Common bars | 4x Iron ore ![]() |
Forging | 0 | |
Iron Ingot | Common ingots | 20x Iron ore ![]() |
Forging | 30 | |
Irregular Alloy | Bars | 2x Steel bar ![]() 2x Copper bar 2x Lump of silver 1x Lump of gold |
Forging | 90 | |
Linen Cloth | Cloth processed materials | 5x Hank of linen ![]() |
Tailoring | 0 | |
Linen Rope | Cloth processed materials | 15x Flax fibers ![]() |
Household | 60 | |
Little Boards | Wooden processed material | 1x Boards ![]() |
Carpentry | 0 | |
Lump of Iron | Common lumps | 1x Iron ore ![]() |
Forging | 0 | |
Lump of Steel | Common lumps | 2x Lump of iron ![]() 2x Flux |
Forging | 60 | |
Lump of Vostaskus Steel | Common lumps | 1x Vostaskus bar ![]() |
Forging | 90 | |
Metal Sheet | Metallic manufactured products | 2x Common ingots ![]() |
Forging | 60 | |
Metal plate | Metallic manufactured products | 1x Common ingots ![]() |
Armorsmithing | 30 | |
Nails | Metallic manufactured products | 10x Common lumps ![]() |
Forging | 0 | |
Scale strip | Metallic manufactured products | 3x Common bars 1x Wire ![]() |
Armorsmithing | 30 | |
Silver Nugget | Precious lumps | 1x Silver bar | Forging | 60 | |
Small metal plate | Metallic manufactured products | 1x Common bars ![]() |
Armorsmithing | 0 | |
Steel Bar | Common bars | 2x Iron bar ![]() 6x Flux |
Forging | 60 | |
Steel Ingot | Common ingots | 2x Iron ingot ![]() 12x Flux |
Forging | 60 | |
Thick Dried Hide | Dried hides | 1x Thick hides ![]() |
Procuration | 30 | |
Thick Leather | Thick leather (any) | 1x Thick dried hide ![]() 4x Water |
Procuration | 60 | |
Thin Dried Hide | Dried hides | 1x Thin hides ![]() |
Procuration | 30 | |
Thin Leather | Thin leather (any) | 1x Thin dried hide ![]() 3x Water |
Procuration | 60 | |
Vostaskus Bar | Common bars | 30x Irregular alloy ![]() |
Forging | 90 | |
Vostaskus Ingot | Common ingots | 40x Lump of vostaskus steel ![]() |
Forging | 90 | |
Window Module | Building manufactured products | 2x Softwood board ![]() 2x Glass |
Carpentry | 30 | |
Wire | Metallic manufactured products | 1x Common bars ![]() |
Armorsmithing | 0 |