m
Clarification about regional ore
(Added links.) |
DoriftuEvo (talk | contribs) m (Clarification about regional ore) Tag: Visual edit |
||
Harvested [[resources]] have a small chance to be ''
The chance of producing regional resources is around 1% plus [[luck]] bonuses provided by [[jewelry]].
When crafting using a ''
The crafting interface will show a little icon, [[File:Regional.gif]], next to crafting components that either can be or has to be ''regional''.
There is currently no UI or game-file hint that says whether a component has to be ''regional'' or if it being ''regional'' simply means the result can be ''regional'' if ''regional'' components are used. The current rule of thumb is: in [[building]] recipes the ''regional'' components are mandatory, in [[blueprint]] recipes the ''regional'' components are mandatory, and all other recipes the ''regional'' components are optional.
== Ore ==
'''Warning''': dropping regional ores on the ground will wipe their regional status returning them to ordinary ores. Store only in containers.▼
Although ore can be mined with the "Dig a Tunnel" ability, the ore will never be regional when gathered this way. The "Mine Ore" abilities from the [[mining]] [[Crafting skills|crafting skill]] must be used to obtain regional ore.
▲'''Warning''':
== Items Optionally Using Regional Materials ==
notcategory = Buildings
uses = Template:Infobox_item
tablesortcol =
include = {Infobox item}.item_list
format = {{Infobox_item.item_list/Header2_format}},\n,,
notcategory = Buildings
uses = Template:Infobox_item
tablesortcol =
include = {Infobox item}.item_list
format = {{Infobox_item.item_list/Header2_format}},\n,,
category = Require_regional
uses = Template:Infobox_building
tablesortcol =
include = {Infobox building}.building_list
format = {{Infobox_building.building_list/Header2_format}},\n,,
|