Status bars are numbered representations of the player character in the world of Life is Feudal which can change during gameplay.
Hitpoints[ | ]
Soft Hitpoints (sHP)[ | ]
Represents how conscious your character is. If it drops below 0, then your character will be in a Knocked out state. Measured from -100 to 100-200 (depends on Constitution attribute). Represented by the upper red bar in the user interface.
- Increased by: Regeneration, Healing skill abilities, Rest ability, Positive preparation
- Decreased by: Combat blunt damage, falling or impact damage, wounds, certain poisons etc.
Hard Hitpoints (hHP)[ | ]
Represents how healthy your character is. If it drops below 0, then your character will be dead. Measured from 0 to 100-200 (depends on Constitution attribute). Represented by the lower red bar in the user interface.
- Increased by: Regeneration, Healing skill abilities
- Decreased by: Combat damage, falling or impact damage, wounds, poisons etc.
Stamina[ | ]
Soft Stamina (sStam)[ | ]
Quick action stamina. If it reaches 0, then your character will briefly lose it's breath and won't be able to perform almost all actions and abilities. Measured from 0 to 100-200 (depends on Willpower attribute). Represented by the upper yellow bar in the user interface.
MMO only: You will leave the combat stance and be slowed down for 5 seconds, not able to interact with anything.
YO only: You will stop and stand still to get back to breath.
- Increased by: Regeneration
- Decreased by: Almost all actions, combat and abilities
Hard Stamina (hStam)[ | ]
Marathon amount of your stamina. Measured from 0 to 100-200 (depends on Willpower attribute) It takes approximately 40 seconds to regenerate 1 hard stamina point. 1 hard stamina point will regenerate 100 soft stamina points. Represented by the lower yellow bar in the user interface.
YO only: If it reaches 0, then your character will be totally exhausted and won't be able to regenerate soft stamina.
- Increased by: Regeneration, Rest ability, Positive preparation
- Decreased by: Regeneration of Soft Stamina
Hunger and Food Quality[ | ]
Hunger[ | ]
How hungry your character is. Measured from 0 to 100. Used to regenerate hard stamina. Represented by the Green bar in the user interface.
- Increased by: Food
- Decreased by: Hard Stamina regeneration
For more information, read the Hunger page.
Food Quality[ | ]
How good is the food your character is eating.
MMO only: Higher value affects how much experience per action is gained. Measured from 0.5 to 5.5.
YO only: Higher value affects how quickly your skills raise. Measured from 0.5 to 5.5. The last 5 meals are taken into account. This is located in the stat tab (default key: P).
- Increased by: High quality food, complex food
- MMO only: Following a food rotation of about 50 different meals without repeating them in the meantime.
- Decreased by: Low quality food, complex food, getting hungrier
- MMO only: Eating the same meals over and over again.
For more information, read the Hunger page.
Alignment[ | ]
Represents how good or evil your character is. Measured from -1000 to 1000. This is represented by the diamond numbered icon on the user interface.
- Increased by: Successful usage of the Praise your God ability once a in-game day cycle
- MMO only: Usage the Indulgence, created by the Archimankur
- Decreased by: Attacking a neutral person, killing a neutral person, looting a neutral tombstone, being marked as trespasser on a claim without enter permissions
- MMO only: Getting enslaved by an enemy
For more information, read the Alignment page.
Additional Information[ | ]
Not updated to match the MMO-version 0.2.0 or later!