Life is Feudal Wiki
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* [[Gold coins|Gold Coins]];
 
* [[Gold coins|Gold Coins]];
   
* Premium Coins (these will only be obtained through cash shop)
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* Premium Coins called 'God favor' (these will only be obtained through cash shop)
   
 
Players will have the possibility to sell some basic crafting products to server owned [[Trading post]]s. Trading with these trading posts will be limited and it's only purpose so far is to distribute money to players. Since players will be able to build trading posts, DEVs are currently considering adding server presence to all trading posts. If they will include it, players won't have to travel to central city to sell their products.<ref>http://lifeisfeudal.com/forum/post6161/?hilit=trad*#p6161</ref> There may be a possibility to buy items from server operated trading posts, but this was not confirmed by devs.
 
Players will have the possibility to sell some basic crafting products to server owned [[Trading post]]s. Trading with these trading posts will be limited and it's only purpose so far is to distribute money to players. Since players will be able to build trading posts, DEVs are currently considering adding server presence to all trading posts. If they will include it, players won't have to travel to central city to sell their products.<ref>http://lifeisfeudal.com/forum/post6161/?hilit=trad*#p6161</ref> There may be a possibility to buy items from server operated trading posts, but this was not confirmed by devs.

Revision as of 08:08, 11 January 2018

Caution! This page contains information based on developer's forum posts and its content may change.

Crafting and building is an important part of Life is Feudal and because one character can't master all the crafting skills, trading will be one of the key parts of the game. Right now, two forms of trade are planned.

Player ⇾ Game

Trading posts are currently the structure that allows a player to preform [Player to NPC] and [Player to Player] trade.

The Trading posts bring a new element to the game named "The Crown", thus introducing the economic system. The Crown is, in theory, the kickstart of the economic system where a player can directly sell high value items to The Crown in exchange for Coins.

Currency

File:Xkiy4IE - Imgur.png

Upon interacting with a Trading Post and selling a high valued item to The Crown the player will get a certain ammount of coins.

There is currently 4 types of currency:

  • Premium Coins called 'God favor' (these will only be obtained through cash shop)

Players will have the possibility to sell some basic crafting products to server owned Trading posts. Trading with these trading posts will be limited and it's only purpose so far is to distribute money to players. Since players will be able to build trading posts, DEVs are currently considering adding server presence to all trading posts. If they will include it, players won't have to travel to central city to sell their products.[1] There may be a possibility to buy items from server operated trading posts, but this was not confirmed by devs.

Player ⇿ Player

The main part of LiF's economy is the trade between players. Every (or almost every) item, object or building in the game can be created or gathered by players and since every character will have access only to limited number of skills, players will have to trade for resources and products they can't obtain by themselves.

Barter

Direct player to player trade can be preformed by personal Barter.

File:IQqgmEL - Imgur.png

Barter Window

File:Y2hCAJu - Imgur.png

Barter Request

Trader Post

Other forms of trade can also be conducted by trading posts. Since goods will be stored locally, players will have to travel to settlements which are selling the desired goods.[2]

Players are also able to build trading posts, and everyone is able to observe its goods from anywhere in the world. But in order to buy those goods players need to bring their money to that post and fetch goods back to their base by themselves.[3]

File:6MrQLEV - Imgur.png

Trading Post Window

File:8CBY878 - Imgur.png

Trading Post Window

References