Weapons, special attacks, combos, finishers and attacks from some Wild animals can result in a wound, bleeding wound or fracture. Bleeding cannot occur without a wound. One wound type can be applied only once to a particular body part, e.g. there cannot be 2 fractures to the Torso or 3 bleeding wounds to the Right Arm.
From ver. 0.25.9.0 (19.04.2019)
- Mechanics for wounds, bleeding and fracture calculations depend on a weapon’s coefficient and victim's effective armor value. Wounds and fractures inflicted by combos are not affected by this mechanic.
- There can be no wound or fracture if the inflicted damage was less than 10.
- All wounds and fractures, regardless of body part last 30 mins.
- Bleeding lasts 2 minutes, basic damage inflicted to softHP 0.03 per second.
Body Part | Wound | Bleeding | Fracture |
---|---|---|---|
Head | -20 Max HardHP | -4 Max SoftHP per minute | -20% Strength |
Torso | -15 Max HardHP | -3 Max SoftHP per minute | -15% Strength |
Left Arm | -5 Max HardHP | -2.1 Max SoftHP per minute | -5% Strength |
Right Arm | -5 Max HardHP | -2.1 Max SoftHP per minute | -5% Strength |
Left Leg | -10 Max HardHP | -2.1 Max SoftHP per minute | -10% Strength |
Right Leg | -10 Max HardHP | -2.1 Max SoftHP per minute | -10% Strength |
Wound, bleeding wound and a fracture on Character Window and applied effects |