属性以数字的方式表示着玩家角色在领地人生中的某种能力,并且可以被很快的改变。
生命力[]
Represents how healthy your character is. If it reaches 0, then your character will be dead. Measured from 0 to 100-200 (depends on Constitution Stat)
- Increased by: regeneration, Healing skill abilities
- Decreased by: combat damage, bleeding while in Knocked out state, falling damage, poisons etc.
气血值[]
Represents how conscious your character is. If it reaches 0, then your character will be in a Knocked out State. Measured from -100 to 100-200 (depends on Constitution Stat)
- Increased by: regeneration, Healing skill abilities, Rest skill
- Decreased by: combat blunt damage, bleeding, poisons etc.
疲劳[]
Marathon amount of your stamina. If it reaches 0, then your character will be totally exhausted and won't be able to regenerate Soft Stam. Measured from 0 to 100-200 (depends on Willpower Stat) It takes approximately 40 seconds to regenerate 1 hard stamina point. 1 hard stamina point will regenerate 100 soft stamina points.
- Increased by: regeneration, Rest ability
- Decreased by: regeneration of Soft Stam.
耐力[]
Sprinter amount of your stamina. If it reaches 0, then your character will briefly loose it's breath and won't be able to perform almost all actions and abilities. Measured from 0 to 100-200 (depends on Willpower Stat)
- Increased by: regeneration
- Decreased by: almost all actions and abilities.
饥饿[]
How hungry your character is. Measured from 0 to 100.
- Increased by: food.
- Decreased by: Hard Stam regeneration
Read more at Hunger System
食物质量倍率[]
How good is the food your character is eating. Affects skills raise speed. Measured from 0.01 to 5.
- Increased by: high Quality food.
- Decreased by: low Quality food.
Read more at Hunger System
善恶值[]
Represents how good or evil your character is. Measured from -1000 to 1000, but usually no more or less then +-50.
- Increased by: Praise your God ability once a real life day.
- Decreased by: performing criminal acts.
Read more about Alignment system.