属性以数字的方式表示着玩家角色领地人生中的某种能力,并且可以被很快的改变。

生命力

Represents how healthy your character is. If it reaches 0, then your character will be dead. Measured from 0 to 100-200 (depends on Constitution Stat)

  • Increased by: regeneration, Healing skill abilities
  • Decreased by: combat damage, bleeding while in Knocked out state, falling damage, poisons etc.

气血值

Represents how conscious your character is. If it reaches 0, then your character will be in a Knocked out State. Measured from -100 to 100-200 (depends on Constitution Stat)

  • Increased by: regeneration, Healing skill abilities, Rest skill
  • Decreased by: combat blunt damage, bleeding, poisons etc.

疲劳

Marathon amount of your stamina. If it reaches 0, then your character will be totally exhausted and won't be able to regenerate Soft Stam. Measured from 0 to 100-200 (depends on Willpower Stat) It takes approximately 40 seconds to regenerate 1 hard stamina point. 1 hard stamina point will regenerate 100 soft stamina points.

  • Increased by: regeneration, Rest ability
  • Decreased by: regeneration of Soft Stam.

耐力

Sprinter amount of your stamina. If it reaches 0, then your character will briefly loose it's breath and won't be able to perform almost all actions and abilities. Measured from 0 to 100-200 (depends on Willpower Stat)

  • Increased by: regeneration
  • Decreased by: almost all actions and abilities.

饥饿

How hungry your character is. Measured from 0 to 100.

  • Increased by: food.
  • Decreased by: Hard Stam regeneration

Read more at Hunger System

食物质量倍率

How good is the food your character is eating. Affects skills raise speed. Measured from 0.01 to 5.

  • Increased by: high Quality food.
  • Decreased by: low Quality food.

Read more at Hunger System

善恶值

Represents how good or evil your character is. Measured from -1000 to 1000, but usually no more or less then +-50.

  • Increased by: Praise your God ability once a real life day.
  • Decreased by: performing criminal acts.

Read more about Alignment system.

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