Hunting is one of the three tier 1 crafting skill tree branches. It allows to fish, track animals, hunt them and use snare traps to catch small animals and animal traps for the big ones. Those animals can serve as a source of meat for Cooking and Ingredients for Alchemy, but they can also be bred with Animal lore. There is no prerequisite to this skill. Note that using the Tracking ability will reveal a trail that you have to follow, and you cannot "back-track" an animal. Furthermore it is not the path the animal previously took either, just a randomly generated path that takes into consideration the proximity of wild animals. It is also possible to see tracks leading into the lake or sea, as animals can potentially spawn underwater.
Abilities[ | ]
Name | Image | Type | Building materials required | Skill required (to craft) |
---|---|---|---|---|
Snare trap | Trap | 10 x Plant fiber 1 x Apple |
Hunting: 0 | |
Fur hat | Outfit | Hunting: 60 |
Tracking[ | ]
When using the tracking skill it is possible to guess the animal being tracked by the tracks.
Training Tips[ | ]
Have a piece of advice for effective training? Edit this section and place it here!
- Fishing might be the best way to skill Hunting, because it gives skill points with every action, regardless of success.
- If level 60 is reached the tracking ability is widened to sows, boars, wolves etc, these animals are much easier to kill with the current combat system and are generally a faster way to aquire hunting-related items such as bones and hides. Before tracking, it is advised to only equip combat gear as either quick pursuits or retreats are needed on many occasions. For practical reasons a grass detail of 0 in the video options can help tremendously, as it will get rid of all vegetation making tracks easier to see and follow.
References[ | ]
zh-cn:狩猎